LEADER 02569oam 2200709Ka 450 001 9910811978803321 005 20240219145615.0 010 $a0-262-28896-6 010 $a1-282-89922-8 010 $a9786612899225 010 $a0-262-28951-2 035 $a(CKB)2560000000054285 035 $a(OCoLC)699488891 035 $a(CaPaEBR)ebrary10433725 035 $a(SSID)ssj0000438700 035 $a(PQKBManifestationID)11280560 035 $a(PQKBTitleCode)TC0000438700 035 $a(PQKBWorkID)10452140 035 $a(PQKB)10484744 035 $a(StDuBDS)EDZ0000130714 035 $a(MiAaPQ)EBC3339182 035 $a(CaBNVSL)mat06267487 035 $a(IDAMS)0b000064818b44ed 035 $a(IEEE)6267487 035 $a(WaSeSS)Ind00065873 035 $a(OCoLC)699488891$z(OCoLC)693533023$z(OCoLC)816618643$z(OCoLC)961538557$z(OCoLC)962633670$z(OCoLC)967761633$z(OCoLC)988432572$z(OCoLC)992032161$z(OCoLC)995033846$z(OCoLC)1024160609$z(OCoLC)1037915536$z(OCoLC)1038672983$z(OCoLC)1063981765 035 $a(OCoLC-P)699488891 035 $a(MaCbMITP)8571 035 $a(Au-PeEL)EBL3339182 035 $a(CaPaEBR)ebr10433725 035 $a(CaONFJC)MIL289922 035 $a(EXLCZ)992560000000054285 100 $a20110131d2010 uy 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aKorea's online gaming empire /$fDal Yong Jin 210 $aCambridge, Mass. $cMIT Press$dİ2010 215 $a1 online resource (201 p.) 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a0-262-01476-9 320 $aIncludes bibliographical references and index. 330 8 $aDal Yong Jin examines the rapid growth of the Korean online game industry from the perspective of political economy, discussing it in social, cultural & economic contexts. 606 $aVideo games$xSocial aspects$zKorea (South) 606 $aVideo games$xEconomic aspects$zKorea (South) 606 $aVideo games industry$zKorea (South)$xHistory 610 $aGAME STUDIES/Online Games 610 $aCULTURAL STUDIES/Global Studies 610 $aSOCIAL SCIENCES/Media Studies 615 0$aVideo games$xSocial aspects 615 0$aVideo games$xEconomic aspects 615 0$aVideo games industry$xHistory. 676 $a338.4/77948095195 700 $aJin$b Dal Yong$f1964-$0920219 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910811978803321 996 $aKorea's online gaming empire$93924233 997 $aUNINA