LEADER 03637oam 2200769Ia 450 001 9910811768403321 005 20230906004220.0 010 $a0-262-29154-1 010 $a1-282-69471-5 010 $a9786612694714 010 $a0-262-25912-5 024 8 $a9786612694714 035 $a(CKB)1000000000806051 035 $a(OCoLC)646833351 035 $a(CaPaEBR)ebrary10331661 035 $a(SSID)ssj0000125839 035 $a(PQKBManifestationID)11148149 035 $a(PQKBTitleCode)TC0000125839 035 $a(PQKBWorkID)10030863 035 $a(PQKB)10276178 035 $a(MiAaPQ)EBC3339058 035 $a(OCoLC)460168080$z(OCoLC)646833351$z(OCoLC)692289087$z(OCoLC)707216693$z(OCoLC)740992356$z(OCoLC)743201405$z(OCoLC)816568708$z(OCoLC)961551509$z(OCoLC)962618747$z(OCoLC)1055362323$z(OCoLC)1063815145 035 $a(OCoLC-P)460168080 035 $a(MaCbMITP)8039 035 $a(Au-PeEL)EBL3339058 035 $a(CaPaEBR)ebr10331661 035 $a(CaONFJC)MIL269471 035 $a(OCoLC)460168080 035 $a(EXLCZ)991000000000806051 100 $a20091027d2009 uy 0 101 0 $aeng 135 $aurcn||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aCommunities of play $eemergent cultures in multiplayer games and virtual worlds /$fCelia Pearce and Artemesia ; forewords by Tom Boellstorff and Bonnie A. Nardi 205 $a1st ed. 210 $aCambridge, Mass. $cMIT Press$dİ2009 215 $a1 online resource (342 p.) 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a0-262-16257-1 320 $aIncludes bibliographical references and index. 327 $aIntro -- Contents -- Methods of Culture -- Play, Community, and History -- Acknowledgments -- I Play, Community, and Emergent Cultures -- 1 Communities of Play and the Global Playground -- 2 Virtual Worlds, Play Ecosystems, and the Ludisphere -- 3 Emergence in Cultures, Games, and Virtual Worlds -- 4 Reading, Writing, and Playing Cultures -- II The Uru Diaspora -- 5 An Imaginary Homeland -- 6 Identity as Place -- 7 The Inner Lives of Avatars -- 8 Communities and Cultures of Play -- 9 Patterns of Emergence -- 10 Productive Play -- 11 Porous Magic Circles and the Ludisphere -- 12 Emergence as Design Material -- III Playing Ethnography -- 13 Methodology -- IV The Social Construction of the Ethnographer -- 14 Being Artemesia -- V Beyond Uru -- 15 Coda: Uru Resurrection -- 16 Crafting Cultures -- 17 Global Playgrounds and the "Play Turn" In Culture -- Games and Virtual Worlds Cited -- References -- Index. 330 $aThe odyssey of a group of "refugees" from a closed-down online game and an exploration of emergent fan cultures in virtual worlds. 606 $aVideo games$xSocial aspects 606 $aFantasy games$xSocial aspects 606 $aRole playing$xSocial aspects 606 $aShared virtual environments$xSocial aspects 606 $aCommunities 606 $aCommunity life 610 $aGAME STUDIES/Online Games 610 $aDIGITAL HUMANITIES & NEW MEDIA/Social Media & Networking 610 $aSOCIAL SCIENCES/Media Studies 615 0$aVideo games$xSocial aspects. 615 0$aFantasy games$xSocial aspects. 615 0$aRole playing$xSocial aspects. 615 0$aShared virtual environments$xSocial aspects. 615 0$aCommunities. 615 0$aCommunity life. 676 $a794.8/1 700 $aPearce$b Celia$01649824 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910811768403321 996 $aCommunities of play$93998831 997 $aUNINA