LEADER 03644nam 22006493u 450 001 9910810873703321 005 20230124183332.0 010 $a0-8389-9739-2 035 $a(CKB)2550000000006475 035 $a(EBL)480201 035 $a(OCoLC)567490763 035 $a(SSID)ssj0000339818 035 $a(PQKBManifestationID)12135739 035 $a(PQKBTitleCode)TC0000339818 035 $a(PQKBWorkID)10364726 035 $a(PQKB)11136489 035 $a(MiAaPQ)EBC480201 035 $a(EXLCZ)992550000000006475 100 $a20130418d2010|||| u|| | 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aLibraries Got Game$b[electronic resource] $eAligned Learning through Modern Board Games 210 $aChicago $cALA Editions$d2010 215 $a1 online resource (150 p.) 300 $aDescription based upon print version of record. 311 $a0-8389-1009-2 327 $aContents; Acknowledgments; Part I: Reintroducing Board Games; Chapter 1: Designer Games; What Makes Designer Games Different; Games for All; Chapter 2: Why Games Matter; Authentic Experiences; Student Engagement; Social and Life Skills; Higher-Order Thinking; Games Do Matter; Notes; Chapter 3: Redefining Resources; Facing Questions about Games; Notes; Part II: Games for Twenty-First-Century Learners; Chapter 4: Library and Information Skills; Informational Implications of Gaming; Social Implications of Gaming; Library and Information Skills Alignment; Collaborative Learning 327 $aChapter 5: Alignment with State and National Curriculum StandardsEnglish and Language Arts; Social Studies; Mathematics; Science; Part III: Games in School Libraries; Chapter 6: The Genesee Valley Model; Low Cost; High Level of Buy-In; Selection of Games; Missing Pieces; Using the Games; Professional Development; Chapter 7: Starting a Game Collection; Collection Development; Authenticity of Game Play; Identification of Curriculum Alignments; Game Time; Return on Investment; Where to Find Games; Part IV: Great Games for School Libraries 327 $aChapter 8: Top Recommended Games for Elementary School: Pre-K through Grade 5Chapter 9: Top Recommended Games for Middle School: Grades 6-8; Chapter 10: Top Recommended Games for High School: Grades 9-12; Glossary of Designer Board Game Terminology; A; C; G; I; L; M; P; R; S; T; V; W; List of Games Discussed; List of Game Publishers; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; Z 330 $aFrom promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun. 606 $aBoard games 606 $aLibraries$xSpecial collections$xBoard games$zUnited States 606 $aBoard games$xActivity programs 606 $aSchool libraries 606 $aLibrary & Information Science$2HILCC 606 $aSocial Sciences$2HILCC 615 4$aBoard games 615 0$aLibraries$xSpecial collections$xBoard games 615 0$aBoard games$xActivity programs 615 0$aSchool libraries 615 7$aLibrary & Information Science 615 7$aSocial Sciences 676 $a020 676 $a025.2896 676 $a20 700 $aMayer$b Brian$0926339 701 $aHarris$b Christopher$0123927 801 0$bAU-PeEL 801 1$bAU-PeEL 801 2$bAU-PeEL 906 $aBOOK 912 $a9910810873703321 996 $aLibraries Got Game$94055853 997 $aUNINA