LEADER 04787nam 2200589 a 450 001 9910810837303321 005 20240417232710.0 010 $a0-8143-3722-8 035 $a(CKB)3170000000046085 035 $a(SSID)ssj0000582003 035 $a(PQKBManifestationID)11349920 035 $a(PQKBTitleCode)TC0000582003 035 $a(PQKBWorkID)10537532 035 $a(PQKB)11612326 035 $a(MiAaPQ)EBC3416474 035 $a(OCoLC)794667914 035 $a(MdBmJHUP)muse15870 035 $a(Au-PeEL)EBL3416474 035 $a(CaPaEBR)ebr10561890 035 $a(OCoLC)923510909 035 $a(MiAaPQ)EBC31349307 035 $a(Au-PeEL)EBL31349307 035 $a(EXLCZ)993170000000046085 100 $a20120120d2012 uy 0 101 0 $aeng 135 $aurcn#---uuuuu 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aBefore the crash $eearly video game history /$fedited by Mark J. P. Wolf 205 $a1st ed. 210 $aDetroit $cWayne State University Press$dc2012 215 $a1 online resource (xi, 255 pages) $cillustrations 225 1 $aContemporary approaches to film and media series 311 $a0-8143-3450-4 320 $aIncludes bibliographical references and index. 327 $aCover -- Half-title -- Title -- Copyright -- Contents -- Foreword by Ed Rotberg -- Acknowledgments -- Introduction -- Notes -- Video Games Caught Up in History: Accessibility, Teleological Distortion, and Other Methodological Issues -- Look Back in Anger: Accessibility Issues in the Computer Age -- Emulation and Technical Proficiency -- The Incomplete Object -- Teleological Illusion: From Early Cinema to Early Video Games -- Reconfiguring History -- Notes -- What's Victoria Got To Do with It? Toward an Archaeology of Domestic Video Gaming -- Back to the Future, or Pre-Positioning the Video Game Console -- The Home and the Media: Early Connections -- The Stereoscope: The First True Domestic Media Device -- A Tactile and Interactive Relationship with Domestic Media Develops -- The Boy Showman Entertains the Family -- Do It Yourself-In Good and In Bad -- Conclusion: Playing Pranks on Winky -- Notes -- Ball-and-Paddle Consoles -- Notes -- Channel F for Forgotten: The Fairchild Video Entertainment System -- History -- Channel F, From the Bottom Up -- Paradigms of Control -- Easter Eggs -- Conclusion -- Notes -- The Video Game Industry Crash of 1977 -- Early Rapid Growth -- A System on a Chip -- The Crash -- The Industry Bounces Back -- Notes -- A Question of Character: Transmediation, Abstraction, and Identification in Early Games Licensed from Movies -- Early Adventures in Movie-Game Convergence -- A Question of Character: Abstraction and Identification -- Conclusion: A Question of Character, After the Crash and Beyond -- Notes -- Every Which Way But . . . : Reading the Atari Catalog -- Nostalgia, Ephemera, and the Cultures of Gaming -- Digital Nostalgia -- Input Codes -- . . . But Loose? -- Notes -- One-Bit Wonders: Video Game Sound before the Crash -- How Sound Was Made -- How Sound Was Used. 327 $aKey Influential Games for Sound up to 1983: A Series of Firsts -- Conclusion -- Notes -- The Rise and Fall of Cinematronics -- A Quick Buck -- Space Wars, or Is It War? -- Vectorbeam and Me -- Crossed Swords -- Vectorbeam -- Crossover -- Late Nights at Cinematronics -- Last Gasps -- Another Grab Bag of Games and Legal Entanglements -- WMS Wins the Games, I Sign the Papers -- PGD, Trivia Master, and the Real End of Cinematronics -- Notes -- Color-Cycled Space Fumes in the Pixel Particle Shockwave: The Technical Aesthetics of Defender and the Williams Arcade Platform, 1980-82 -- Notes -- Coin-Drop Capitalism: Economic Lessons from the Video Game Arcade -- Sight -- Sound -- Play -- Reflect -- The Cost of Play -- Arcade as Deviant Site -- Arcades in Economic Context -- Pinball and Modernity -- Play As Training -- Computerization and Economic Upheaval -- Conclusion -- Notes -- Early Online Gaming: BBSs and MUDs -- Bulletin Board Systems -- Multi-User Dungeons -- BBSs, MUDs, and Economics -- Notes -- Appendix A: Video Game History: Getting Things Straight -- Appendix B: The Magnavox Co. v. Activision, Inc.: 1985 WL 9469 (N.D. Cal. 1985) -- Contributors -- Index -- BackCover. 410 0$aContemporary approaches to film and television series. 606 $aVideo games$xHistory 606 $aVideo games$xSocial aspects 615 0$aVideo games$xHistory. 615 0$aVideo games$xSocial aspects. 676 $a794.8 701 $aWolf$b Mark J. P$0867385 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910810837303321 996 $aBefore the crash$94079951 997 $aUNINA