LEADER 03017oam 2200721K 450 001 9910810813703321 005 20190503073416.0 010 $a0-262-31785-0 010 $a0-262-31784-2 035 $a(CKB)2550000001130038 035 $a(EBL)3339695 035 $a(SSID)ssj0001036874 035 $a(PQKBManifestationID)12467745 035 $a(PQKBTitleCode)TC0001036874 035 $a(PQKBWorkID)11042127 035 $a(PQKB)10633347 035 $a(MiAaPQ)EBC3339695 035 $a(OCoLC)860983020$z(OCoLC)860923563$z(OCoLC)911625015$z(OCoLC)1055364780$z(OCoLC)1066624246$z(OCoLC)1081256287 035 $a(OCoLC-P)860983020 035 $a(MaCbMITP)9804 035 $a(Au-PeEL)EBL3339695 035 $a(CaPaEBR)ebr10782886 035 $a(CaONFJC)MIL530085 035 $a(OCoLC)860983020 035 $a(EXLCZ)992550000001130038 100 $a20131018d2013 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aConnected play $etweens in a virtual world /$fby Yasmin B. Kafai and Deborah A. Fields 210 1$aCambridge, Massachusetts :$cThe MIT Press,$d[2013] 210 4$dİ2013 215 $a1 online resource (211 p.) 225 1 $aThe John D. and Catherine T. MacArthur Foundation series on digital media and learning 300 $aDescription based upon print version of record. 311 $a0-262-01993-0 311 $a1-299-98834-2 320 $aIncludes bibliographical references and index. 327 $tPlaygrounds for millions --$tDigital footprints --$tIdentity play --$tSocial play --$tBoundary play --$tScience play --$tDesigning play --$tFuture play. 330 $a"Millions of children visit virtual worlds every day. In such virtual play spaces as Habbo Hotel, Toontown, and Whyville, kids chat with friends from school, meet new people, construct avatars, and earn and spend virtual currency. In 'Connected Play', Yasmin Kafai and Deborah Fields investigate what happens when kids play in virtual worlds, how this matters for their offline lives, and what this means for the design of educational opportunities in digital worlds."$c--from the book jacket. 410 0$aJohn D. and Catherine T. MacArthur Foundation series on digital media and learning. 606 $aEducation$xSimulation methods 606 $aShared virtual environments 606 $aEducational games 606 $aPreteens$xRecreation 610 $aGAME STUDIES/Games in Education 610 $aEDUCATION/Digital Media & Learning 610 $aSOCIAL SCIENCES/Media Studies 615 0$aEducation$xSimulation methods. 615 0$aShared virtual environments. 615 0$aEducational games. 615 0$aPreteens$xRecreation. 676 $a794.8 700 $aKafai$b Yasmin B.$01038902 702 $aFields$b Deborah A. 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910810813703321 996 $aConnected play$94029480 997 $aUNINA