LEADER 01730nam 2200493 450 001 9910810479703321 005 20170918153657.0 010 $a1-4758-1524-7 035 $a(CKB)3710000000466295 035 $a(EBL)4086152 035 $a(SSID)ssj0001544571 035 $a(PQKBManifestationID)16135282 035 $a(PQKBTitleCode)TC0001544571 035 $a(PQKBWorkID)12125367 035 $a(PQKB)10911087 035 $a(MiAaPQ)EBC4086152 035 $a(EXLCZ)993710000000466295 100 $a20160329h20152015 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aIt's game time! $egames to enhance classroom learning /$fNicholas J. Rinaldi 210 1$aLanham, Maryland :$cRowman & Littlefield,$d2015. 210 4$dİ2015 215 $a1 online resource (101 p.) 300 $aDescription based upon print version of record. 311 $a1-4758-1523-9 311 $a1-4758-1522-0 327 $aContents; Preface; Introduction; Chapter One: Motion/Action Games; Chapter Two: Sports Games; Chapter Three: Quickies; Chapter Four: Who, What, Where, When?; Chapter Five: Stay Tuned for More Games; Chapter Six: Assembly Required; Chapter Seven: But Wait . . . There's More!; Chapter Eight: Extra Innings; Conclusion; Appendix 606 $aActivity programs in education 606 $aEducational games 615 0$aActivity programs in education. 615 0$aEducational games. 676 $a371.39 700 $aRinaldi$b Nicholas J.$f1945-$01649919 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910810479703321 996 $aIt's game time$93999010 997 $aUNINA