LEADER 05534nam 2200745 a 450 001 9910809871103321 005 20240516063427.0 010 $a9786613257963 010 $a9781283257961 010 $a1283257963 010 $a9781118121603 010 $a1118121600 010 $a9781118121610 010 $a1118121619 010 $a9781118121580 010 $a1118121589 035 $a(CKB)2550000000045600 035 $a(EBL)697915 035 $a(OCoLC)757511621 035 $a(SSID)ssj0000538838 035 $a(PQKBManifestationID)11314684 035 $a(PQKBTitleCode)TC0000538838 035 $a(PQKBWorkID)10560481 035 $a(PQKB)10030250 035 $a(MiAaPQ)EBC697915 035 $a(Au-PeEL)EBL697915 035 $a(CaPaEBR)ebr10494571 035 $a(CaONFJC)MIL325796 035 $a(Perlego)1014234 035 $a(EXLCZ)992550000000045600 100 $a20110601d2012 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aMaking sense of data III $ea practical guide to designing interactive data visualizations /$fGlenn J. Myatt, Wayne P. Johnson 205 $a1st ed. 210 $aHoboken, N.J. $cWiley$dc2012 215 $a1 online resource (400 p.) 300 $aDescription based upon print version of record. 311 08$a9780470536490 311 08$a0470536497 320 $aIncludes bibliographical references and index. 327 $aMaking Sense of Data III: A Practical Guide to Designing Interactive Data Visualizations; Contents; Preface; Acknowledgments; 1: Introduction; 1.1: Overview; 1.2: Visual Perception; 1.3: Visualization; 1.4: Designing for High-Throughput Data Exploration; 1.4.1: The IA (Intelligence Amplified) System; 1.4.2: Design; 1.4.3: Data; 1.5: Summary; 1.6: Further Reading; 2: The Cognitive and Visual Systems; 2.1: External Representations; 2.2: The Cognitive System; 2.2.1: The Matter of Thought; 2.2.2: Mental Processes and Internal Representations; 2.3: Visual Perception 327 $a2.3.1: The Problem of Scene Recognition2.3.2: Levels of Explanation; 2.3.3: Illuminating the Environment; 2.3.4: The Eye and Visual Pathways; 2.3.5: Processing the Retinal Image; 2.3.6: Color; 2.4: Influencing Visual Perception; 2.4.1: Eye Movements; 2.4.2: Attention; 2.4.3: Memory; 2.5: Summary; 2.6: Further Reading; 3: Graphic Representations; 3.1: Jacques Bertin: Semiology of Graphics; 3.1.1: The Essence of Semiotics; 3.1.2: The Properties and Structure of the Information; 3.1.3: The Properties of the Graphics System; 3.1.4: Constructing Efficient Graphics 327 $a3.2: Wilkinson: Grammar of Graphics3.2.1: The Graphic Pipeline; 3.2.2: The Graphic Specification; 3.2.3: Components of the Grammar; 3.3: Wickham: ggplot2; 3.3.1: The Graphic Pipeline; 3.3.2: The Graphic Specification and Components; 3.4: Bostock and Heer: Protovis; 3.5: Summary; 3.6: Further Reading; 4: Designing Visual Interactions; 4.1: Designing for Complexity; 4.2: The Process of Design; 4.2.1: Analyze; 4.2.2: Design; 4.2.3: Prototype; 4.2.4: Evaluate; 4.3: Visual Interaction Design; 4.3.1: Visual Interfaces; 4.3.2: Visualizations; 4.3.3: Graphics; 4.3.4: Real-Time Constraints 327 $a4.4: Summary4.5: Further Reading; 5: Hands-On: Creating Interactive Visualizations with Protovis; 5.1: Using Protovis; 5.1.1: Overview; 5.1.2: Getting Started; 5.1.3: Chapter Overview; 5.1.4: Exercise; 5.2: Creating Code Using the Protovis Graphical Framework; 5.2.1: Overview; 5.2.2: Panels; 5.2.3: Marks; 5.2.4: Using Functions; 5.2.5: Variables; 5.2.6: Exercises; 5.3: Basic Protovis Marks; 5.3.1: Bar; 5.3.2: Label; 5.3.3: Dot; 5.3.4: Line; 5.3.5: Area; 5.3.6: Wedge; 5.3.7: Images; 5.3.8: Exercises; 5.4: Creating Customized Plots; 5.4.1: Colors; 5.4.2: Formatting; 5.4.3: Anchors; 5.4.4: Rule 327 $a5.4.5: Scales5.4.6: Exercises; 5.5: Creating Basic Plots; 5.5.1: Overview; 5.5.2: Handling Arrays and Data; 5.5.3: Reading Data from Files; 5.5.4: Worked Examples; 5.5.5: Exercises; 5.6: Data Graphics; 5.6.1: Frequency Histograms; 5.6.2: Box-and-Whisker Plots; 5.6.3: Scatterplots; 5.6.4: Exercises; 5.7: Composite Plots; 5.7.1: Creating Grouped Plots Using Multiple Panels; 5.7.2: Inheritance; 5.7.3: Property Chaining; 5.7.4: Creating Plot Matrices Using Multiple Panels; 5.7.5: Layout Management; 5.7.6: Networks; 5.7.7: Hierarchies; 5.7.8: Sparklines; 5.7.9: Exercises; 5.8: Interactive Plots 327 $a5.8.1: Overview 330 $a Focuses on insights, approaches, and techniques that are essential to designing interactive graphics and visualizations Making Sense of Data III: A Practical Guide to Designing Interactive Data Visualizations explores a diverse range of disciplines to explain how meaning from graphical representations is extracted. Additionally, the book describes the best approach for designing and implementing interactive graphics and visualizations that play a central role in data exploration and decision-support systems. Beginning with an introduction to visual perception, Making Sense of Da 606 $aData mining 606 $aInformation visualization 615 0$aData mining. 615 0$aInformation visualization. 676 $a006.3/12 700 $aMyatt$b Glenn J.$f1969-$0695403 701 $aJohnson$b Wayne P$01642802 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910809871103321 996 $aMaking sense of data III$93987698 997 $aUNINA