LEADER 02981nam 2200649 450 001 9910809110503321 005 20200520144314.0 010 $a1-4422-3212-9 035 $a(CKB)2670000000546806 035 $a(EBL)1648849 035 $a(SSID)ssj0001133022 035 $a(PQKBManifestationID)12411051 035 $a(PQKBTitleCode)TC0001133022 035 $a(PQKBWorkID)11172674 035 $a(PQKB)11471191 035 $a(MiAaPQ)EBC1648849 035 $a(Au-PeEL)EBL1648849 035 $a(CaPaEBR)ebr10852620 035 $a(CaONFJC)MIL584990 035 $a(OCoLC)874029322 035 $a(EXLCZ)992670000000546806 100 $a20140405h20142014 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aSuperhero synergies $ecomic book characters go digital /$fedited by James N. Gilmore and Matthias Stork 210 1$aLanham, Maryland :$cRowman & Littlefield,$d2014. 210 4$dİ2014 215 $a1 online resource (266 p.) 300 $aIncludes index. 311 $a1-4422-3211-0 327 $aContents; Acknowledgments; Foreword; Introduction; 1 Will You Like Me When I'm Angry?; 2 Secret Origins; 3 Fantastic Views; 4 From Motion Line to Motion Blur; 5 Assembling the Avengers; 6 From Scientific Romance to Disney Superhero; 7 The Cult of Comic-Con and the Spectacle of Superhero Marketing; 8 The Dark Knight Levels Up; 9 The Fears of a Superhero; 10 "I Am Catwoman, Hear Me Roar"; 11 Melodrama, Romance, and the Celebrity of Superheroes; 12 In Franchise; 13 Spectacular Superheroes on Stage; Afterword: When Story Worlds Collide; Index; About the Editors and Contributors 330 $aThis collection of essays explores the developing relationship between superheroes and various forms of media, examining how the superhero genre, which was once limited primarily to a single medium (comic books/graphic novels) has been developed into video games, digital comics, films, Internet criticism, novelizations, television programs, the fanboy phenomenon, and many other forms of media. 606 $aComic books, strips, etc$xTechnological innovations 606 $aSuperheroes 606 $aSuperhero films$xHistory and criticism 606 $aSuperhero television programs$xHistory and criticism 606 $aMotion pictures and comic books 606 $aComic book fans 615 0$aComic books, strips, etc.$xTechnological innovations. 615 0$aSuperheroes. 615 0$aSuperhero films$xHistory and criticism. 615 0$aSuperhero television programs$xHistory and criticism. 615 0$aMotion pictures and comic books. 615 0$aComic book fans. 676 $a741.5/973 702 $aGilmore$b James N.$f1989- 702 $aStork$b Matthias$f1986- 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910809110503321 996 $aSuperhero synergies$93954014 997 $aUNINA