LEADER 04533nam 2200673 a 450 001 9910808912503321 005 20221206181159.0 010 $a1-282-68311-X 010 $a9786612683114 010 $a0-470-87583-6 035 $a(CKB)2560000000011230 035 $a(EBL)537298 035 $a(OCoLC)637491547 035 $a(SSID)ssj0000400279 035 $a(PQKBManifestationID)11298002 035 $a(PQKBTitleCode)TC0000400279 035 $a(PQKBWorkID)10395723 035 $a(PQKB)11108905 035 $a(WaSeSS)Ind00023145 035 $a(Au-PeEL)EBL537298 035 $a(CaPaEBR)ebr10389623 035 $a(CaONFJC)MIL268311 035 $a(CaSebORM)9780470875865 035 $a(MiAaPQ)EBC537298 035 $a(EXLCZ)992560000000011230 100 $a20100323d2010 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aBlender studio projects$b[electronic resource] $edigital movie-making /$fTony Mullen, Claudio Andaur 205 $a1st ed. 210 $aIndianapolis, Ind. $cWiley Pub.$dc2010 215 $a1 online resource (275 p.) 300 $aIncludes index. 311 $a0-470-87586-0 311 $a0-470-54313-2 320 $aIncludes index. 327 $aBlender Studio Projects: Digital Movie-Making; About the Authors; Contents; Introduction; Who Should Buy This Book; Regarding Software Versions; How to Use This Book; What's Inside; What's on the DVD; Chapter 1: Blender in the Studio; The Professional Blender; Blender's Professional Beginnings; Welcome to Licuadora Studio; The Blender-Based Animation Studio; Chapter 2: Planning and Preproduction; Conceptualizing the Movie; Designing Characters; Storyboarding; Pacing the Story with a 2D Animatic; Chapter 3: Creating a 3D Animatic; Working with an Asset Library; Organizing Sequences and Shots 327 $aAnimating and Rendering the AnimaticChapter 4: Modeling; Organic Modeling Techniques; Cloth and Clothing; Inorganic Modeling; Chapter 5: Rigging Characters; Using Armatures, Modifiers, and Deformation; Mastering Complex PyDrivers; Controlling Textures with PyDrivers; Chapter 6: Animating a Character Scene; Preparing to Animate; Implementing the Stages of Character Animation; Creating Facial Animation; Adding Cloth and Hair; Chapter 7: Descent into the Maelstrom; Setting the Scene; Using Textures, Modifiers, and Simulation; Touching Up the Shot with Node-Based Compositing 327 $aAppendix: About the Companion DVDWhat You'll Find on the DVD; System Requirements; Using the DVD; Troubleshooting; Index 330 $a"Learn how to get professional results from Blender. Start from scratch-the way it happens in the studio-and create fully rendered objects with Blender open-source 3D animation software and this real-world, roll-up-your-sleeves guide. No time is wasted-this book plunges straight into step-by-step instruction designed to help you build skills and create solid assets for film, video, and games. Blender is gaining clout in professional settings, and you can get a running start with this series of hands-on tutorials that encompasses multiple disciplines. The book includes a DVD with starter, intermediate, and final files, as well as movie files to help you every step of the way. Helps you harness Blender, the free, open-source alternative to commercial CG packages such as Maya and 3ds Max. Presents projects that start from scratch and encompass multiple disciplines, thoroughly teaching you the Blender software. Shows you how to use Blender attributes and tools for professional results. Allows you to emerge with finished, renderable objects and assets for use in film, video, or games. Includes a DVD with starter, intermediate, and final files, plus movie files for reference. This unparalleled book contains everything you need to know to take your Blender skills to a new level"--$cProvided by publisher. 606 $aComputer animation 606 $aMotion pictures$xEditing$xData processing 606 $aThree-dimensional display systems 615 0$aComputer animation. 615 0$aMotion pictures$xEditing$xData processing. 615 0$aThree-dimensional display systems. 676 $a006.6/96 700 $aMullen$b Tony$f1971-$01610827 701 $aAndaur$b Claudio$f1970-$01610828 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910808912503321 996 $aBlender studio projects$93938736 997 $aUNINA