LEADER 03805oam 2200697I 450 001 9910807802003321 005 20240219152358.0 010 $a0-262-32596-9 010 $a0-262-32595-0 024 8 $aebc3339842 024 8 $aebr10904663 035 $a(CKB)3710000000216412 035 $a(OCoLC)886738701 035 $a(CaPaEBR)ebrary10904663 035 $a(SSID)ssj0001291409 035 $a(PQKBManifestationID)11708746 035 $a(PQKBTitleCode)TC0001291409 035 $a(PQKBWorkID)11265215 035 $a(PQKB)10675652 035 $a(MiAaPQ)EBC3339842 035 $a(CaBNVSL)mat06895441 035 $a(IDAMS)0b00006482734968 035 $a(IEEE)6895441 035 $a(OCoLC)886738701$z(OCoLC)899211882$z(OCoLC)961612564$z(OCoLC)962663721$z(OCoLC)1055345853$z(OCoLC)1066608274$z(OCoLC)1081224918 035 $a(OCoLC-P)886738701 035 $a(MaCbMITP)10042 035 $a(Au-PeEL)EBL3339842 035 $a(CaPaEBR)ebr10904663 035 $a(CaONFJC)MIL635761 035 $a(EXLCZ)993710000000216412 100 $a20140813d2014 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aPlay matters /$fMiguel Sicart 210 1$aCambridge, Massachusetts :$cThe MIT Press,$d2014. 215 $a1 online resource (171 p.) 225 1 $aPlayful thinking 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a1-322-04510-0 311 $a0-262-02792-5 320 $aIncludes bibliographical references and index. 327 $a1. Play Is -- 2. Playfulness -- 3. Toys -- 4. Playgrounds -- 5. Beauty -- 6. Politics -- 7. Architects -- 8. Play in the Era of Computing Machinery. 330 $aWhy play is a productive, expressive way of being, a form of understanding, and a fundamental part of our well-being. 330 3 $a"What do we think about when we think about play? A pastime? Games? Childish activities? The opposite of work? Think again: If we are happy and well rested, we may approach even our daily tasks in a playful way, taking the attitude of play without the activity of play. So what, then, is play? In Play Matters, Miguel Sicart argues that to play is to be in the world; playing is a form of understanding what surrounds us and a way of engaging with others. Play goes beyond games; it is a mode of being human. We play games, but we also play with toys, on playgrounds, with technologies and design. Sicart proposes a theory of play that doesn't derive from a particular object or activity but is a portable tool for being--not tied to objects but brought by people to the complex interactions that form their daily lives. It is not separated from reality; it is part of it. It is pleasurable, but not necessarily fun. Play can be dangerous, addictive, and destructive. long the way, Sicart considers playfulness, the capacity to use play outside the context of play; toys, the materialization of play--instruments but also play pals; playgrounds, play spaces that enable all kinds of play; beauty, the aesthetics of play through action; political play -- from Maradona's goal against England in the 1986 World Cup to the hactivist activities of Anonymous; the political, aesthetic, and moral activity of game design; and why play and computers get along so well." 410 0$aPlayful thinking. 606 $aPlay$xPsychological aspects 610 $aGame studies/General 610 $aCultural studies/Popular Culture 610 $aSocial Sciences/Media Studies 615 0$aPlay$xPsychological aspects. 676 $a155 700 $aSicart$b Miguel$f1978-$0854356 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910807802003321 996 $aPlay matters$94097511 997 $aUNINA