LEADER 01262nam 2200373 450 001 9910807433503321 005 20230817182541.0 010 $a1-83909-383-8 035 $a(CKB)4100000009444231 035 $a(MiAaPQ)EBC5910176 035 $a(EXLCZ)994100000009444231 100 $a20191030d2019 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aUser involvement in virtual and augmented technologies and games for rehabilitation and learning /$fguest editors: Sue Valerie Gray Cobb [and three others] 210 1$a[Place of publication not identified] :$cEmerald Publishing,$d[2019] 215 $a1 online resource (79 pages) 225 0 $aJournal of Enabling Technologies ;$vVolume 13, Number 2 311 $a1-83909-382-X 606 $aVirtual reality 615 0$aVirtual reality. 676 $a006.8 700 $aNewbutt$b Nigel$01721254 702 $aGray Cobb$b Sue Valerie 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910807433503321 996 $aUser involvement in virtual and augmented technologies and games for rehabilitation and learning$94120650 997 $aUNINA