LEADER 03992oam 2200661I 450 001 9910807286203321 005 20240219153023.0 010 $a0-262-32911-5 035 $a(CKB)3710000000402430 035 $a(SSID)ssj0001483273 035 $a(PQKBManifestationID)12633046 035 $a(PQKBTitleCode)TC0001483273 035 $a(PQKBWorkID)11422910 035 $a(PQKB)10117538 035 $a(MiAaPQ)EBC3339979 035 $a(CaBNVSL)mat07103493 035 $a(IDAMS)0b00006483a5db51 035 $a(IEEE)7103493 035 $a(OCoLC)908146137$z(OCoLC)990741918 035 $a(OCoLC-P)908146137 035 $a(MaCbMITP)10336 035 $a(Au-PeEL)EBL3339979 035 $a(CaPaEBR)ebr11050599 035 $a(CaONFJC)MIL778984 035 $a(OCoLC)908146137 035 $a(PPN)258495561 035 $a(EXLCZ)993710000000402430 100 $a20150429d2015 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aAnigrafs $eexperiments in cooperative cognitive architecture /$fWhitman Richards 210 1$aCambridge, Massachusetts ;$aLondon, England :$cThe MIT Press,$d[2015] 210 4$dİ2015 215 $a1 online resource (163 pages) $cillustrations 300 $aBibliographic Level Mode of Issuance: Monograph 311 $a0-262-52778-2 320 $aIncludes bibliographical references and index. 327 $aForeword -- Preliminaries : from babble to barter -- From vehicles to anigrafs -- Intrinsic knowledge -- Social connections: bartering -- Anigraf abstraction -- Animacy [action-agents] -- Anigraf1 -- Anigraf2 : swimmers : beginning to move -- Anigraf3: walkers : syncopated limbs -- Anigraf4: tally machines -- Cognition : agents with beliefs -- Anigraf5: dancers : mating games -- Anigraf6: planners : event sequencing -- Anigraf7: explorers : new worlds -- Anigraf8: alliances : coordinating diversity -- Metagrafs -- Representational forms -- Epilogue -- Appendices -- Bibliography -- Phase plots -- Glossary -- Commentaries -- Notes -- Index. 330 $a"In this book, Whitman Richards offers a novel and provocative proposal for understanding decision making and human behavior. Building on Valentino Braitenberg's famous 'vehicles, ' Richards describes a collection of mental organisms that he calls 'daemons'--virtual correlates of neural modules. Daemons have favored choices and make decisions that control behaviors of the group to which they belong, with each daemon preferring a different outcome. Richards arranges these preferences in graphs, linking similar choices, which thus reinforce each other. 'Anigrafs' refers to these two components--animals, or the mental organisms (agents or daemons), and the graphs that show similarity relations. Together these two components are the basis of a new cognitive architecture. In Richards's account, a collection of daemons compete for control of the cognitive system in which they reside; the challenge is to get the daemons to agree on one of many choices. Richards explores the results of group decisions, emphasizing the Condorcet voting procedure for aggregating preferences. A neural mechanism is proposed. Anigrafs presents a series of group decisions that incorporate simple and complex movements, as well as aspects of cognition and belief. Anigrafs concludes with a section on 'metagrafs, ' which chart relationships between different anigraf models"--MIT CogNet. 606 $aCognition 606 $aGroup decision making 606 $aArtificial intelligence 610 $aCOMPUTER SCIENCE/Artificial Intelligence 610 $aCOGNITIVE SCIENCES/General 615 0$aCognition. 615 0$aGroup decision making. 615 0$aArtificial intelligence. 676 $a153 700 $aRichards$b Whitman$01705784 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910807286203321 996 $aAnigrafs$94092775 997 $aUNINA