LEADER 03290nam 22005771 450 001 9910806804903321 005 20240401200129.0 010 $a1-84969-773-6 035 $a(CKB)2550000001138071 035 $a(CaPaEBR)ebrary10790282 035 $a(SSID)ssj0001139726 035 $a(PQKBManifestationID)11725986 035 $a(PQKBTitleCode)TC0001139726 035 $a(PQKBWorkID)11214535 035 $a(PQKB)11124115 035 $a(Au-PeEL)EBL1441785 035 $a(CaPaEBR)ebr10790282 035 $a(CaONFJC)MIL537772 035 $a(OCoLC)862048630 035 $a(PPN)227982843 035 $a(FR-PaCSA)88849982 035 $a(MiAaPQ)EBC1441785 035 $a(EXLCZ)992550000001138071 100 $a20131123d2013 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aLeap Motion development essentials /$fMischa Spiegelmock 205 $a2nd ed. 210 1$aBirmingham :$cPackt Publishing,$d2013. 215 $a1 online resource (106 p.) 300 $aIncludes index. 311 $a1-84969-772-8 311 $a1-306-06521-6 327 $aCover -- Copyright -- Credits -- About the Author -- About the Reviewers -- www.packtpub.com -- Table of Contents -- Preface -- Chapter 1: Leap Motion SDK - A Quick Start -- An overview of the SDK -- Quick start -- Major SDK components -- Controller -- Config -- Screen -- Math -- Frame -- Hand -- Pointable -- Finger positioning -- An example of cursor control -- A gesture-triggered action -- Summary -- Chapter 2: Real Talk - Real Time -- A simple gesture recognizer -- Using the MIDI output -- Blocking and latency -- Multiprocessing with threads -- Refactoring for multithreading -- The producer-consumer race condition -- Summary -- Chapter 3: Actual Gestures -- Computer input -- Natural gestures -- Receiving gestures -- WindowFlinger - a high-level gesture application -- Window management abstraction -- Window docking -- Driver implementation - Mac OS X -- Accessibility API -- flinger::MacDriver -- Summary -- Chapter 4: Leap and the Web -- HTML5 and Leap -- WebSocket -- The Leap Motion service -- LeapJS -- JavaScript visualization -- Summary -- Chapter 5: HTML5 Antics in 3D -- Cross-platform graphics party -- WebGL -- Three.js + LeapJS - the awesomesauce -- Animating rotation -- Summary -- Index. 330 $aThis book is a fast-paced guide with practical examples that aims to help you understand and master the Leap Motion SDK.This book is for developers who are either involved in game development or who are looking to utilize Leap Motion technology in order to create brand new user interaction experiences to distinguish their products from the mass market. You should be comfortable with high-level languages and object-oriented development concepts in order to get the most out of this book. 606 $aComputer software$xDevelopment 606 $aMotion detectors 615 0$aComputer software$xDevelopment. 615 0$aMotion detectors. 676 $a005.432 700 $aSpiegelmock$b Mischa$01598325 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910806804903321 996 $aLeap Motion development essentials$93920501 997 $aUNINA