LEADER 02319nam 2200553 450 001 9910813719103321 005 20230803194928.0 010 $a1-118-73762-8 010 $a1-118-73765-2 035 $a(CKB)2670000000432337 035 $a(EBL)1443875 035 $a(OCoLC)861558908 035 $a(SSID)ssj0001153331 035 $a(PQKBManifestationID)11643582 035 $a(PQKBTitleCode)TC0001153331 035 $a(PQKBWorkID)11151396 035 $a(PQKB)10683417 035 $a(MiAaPQ)EBC1443875 035 $a(JP-MeL)3000030619 035 $a(Au-PeEL)EBL1443875 035 $a(CaPaEBR)ebr10780722 035 $a(CaONFJC)MIL576375 035 $a(EXLCZ)992670000000432337 100 $a20131028h20142014 uy| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aBeginning programming with C for dummies /$fby Dan Gookin 210 1$aHoboken, NJ :$cFor Dummies, a Wiley Brand,$d[2014] 210 4$dİ2014 215 $a1 online resource (459 p.) 300 $a"Making everything easier!"--Cover. 300 $aIncludes index. 311 $a1-118-73763-6 327 $apart I. Getting started with C programming -- part II. C programming 101 -- part III. Build upon what you know -- part Ivolume The advanced part -- part volume And the rest of it -- part VI. The part of tens. 330 $a Learn the basics of programming with C with this fun and friendly guide! C offers a reliable, strong foundation for programming and serves as a stepping stone upon which to expand your knowledge and learn additional programming languages. Written by veteran For Dummies author Dan Gookin, this straightforward-but-fun beginner's guide covers the fundamentals of using C and gradually walks you through more advanced topics including pointers, linked lists, file I/O, and debugging. With a special focus on the subject of an Integrated Development Environment, it gives you a so 606 $aC (Computer program language) 615 0$aC (Computer program language) 676 $a459 700 $aGookin$b Dan$053835 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910813719103321 996 $aBeginning programming with C for dummies$93949733 997 $aUNINA LEADER 05423nam 22008175 450 001 9910806191703321 005 20240324164149.0 010 $a9783031520051 010 $a303152005X 024 7 $a10.1007/978-3-031-52005-1 035 $a(MiAaPQ)EBC31095771 035 $a(Au-PeEL)EBL31095771 035 $a(MiAaPQ)EBC31132659 035 $a(Au-PeEL)EBL31132659 035 $a(DE-He213)978-3-031-52005-1 035 $a(CKB)30181906000041 035 $a(EXLCZ)9930181906000041 100 $a20240130d2024 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aSpecial Topics in Artificial Intelligence and Augmented Reality $eThe Case of Spatial Intelligence Enhancement /$fby Christos Papakostas, Christos Troussas, Cleo Sgouropoulou 205 $a1st ed. 2024. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2024. 215 $a1 online resource (183 pages) 225 1 $aCognitive Technologies,$x2197-6635 311 08$a9783031520044 311 08$a3031520041 320 $aIncludes bibliographical references. 327 $aForeword -- Preface -- 1. Introduction and Overview of AI-enhanced Augmented Reality in Education -- 2. Review of the Literature on AI-enhanced Augmented Reality in Education -- 3. AI-driven and SOLO-based Domain Knowledge Modeling in PARSAT AR Software -- 4. Fuzzy Logic for modeling the Knowledge of Users in PARSAT AR Software -- 5. Artificial Intelligence-enhanced PARSAT AR Software: Architecture and Implementation -- 6. Multi-Model Evaluation of the Artificial Intelligence-Enhanced PARSAT AR Software -- 7. Conclusions of AI-driven AR in Education. 330 $aThis monograph explores the synergy of Artificial Intelligence (AI), Augmented Reality (AR) and cognitive processes to enhance spatial abilities ? an integral aspect of cognitive development. The ability to comprehend and manipulate spatial information is not only fundamental to our understanding of the physical world but also plays a pivotal role in numerous academic and professional fields. Recognizing the profound impact of spatial ability on scientific disciplines and educational achievement, this monograph takes on the challenge of enhancing spatial skills among users. The authors present the design and development of a mobile training system that incorporates AR features to enhance learners? spatial ability. Involving mental generation, transformation, and rotation of visual images for understanding spatial relationships, spatial ability is closely linked to success in various scientific disciplines and educational pursuits. While spatial visualization skillstests are available, this monograph takes a unique approach by focusing on developing targeted interventions to improve spatial ability. It aims to unlock new avenues for cognitive growth and dive into the untapped potential within the realm of spatial intelligence. Beyond its emphasis on spatial ability enhancement, this monograph goes above and beyond traditional approaches by integrating AI techniques into the training system. As such, it aims to provide personalized and adaptive learning experiences for learners. The training system, through intelligent techniques, dynamically analyzes individual learners? strengths, weaknesses, and progress, tailoring content and challenges to their specific needs. This effort establishes a new frontier in educational technology, offering a groundbreaking solution that not only augments spatial ability development but also showcases the transformative potential of AI in reshaping the learning experience. The book is a valuable resource for researchers, educators, developers and technology enthusiasts, as it exemplifies the profound impact of AI and AR in shaping the future of online learning experiences. 410 0$aCognitive Technologies,$x2197-6635 606 $aVirtual reality 606 $aAugmented reality 606 $aArtificial intelligence 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aMultiagent systems 606 $aExpert systems (Computer science) 606 $aVirtual and Augmented Reality 606 $aArtificial Intelligence 606 $aUser Interfaces and Human Computer Interaction 606 $aIntelligence Augmentation 606 $aMultiagent Systems 606 $aKnowledge Based Systems 615 0$aVirtual reality. 615 0$aAugmented reality. 615 0$aArtificial intelligence. 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aMultiagent systems. 615 0$aExpert systems (Computer science) 615 14$aVirtual and Augmented Reality. 615 24$aArtificial Intelligence. 615 24$aUser Interfaces and Human Computer Interaction. 615 24$aIntelligence Augmentation. 615 24$aMultiagent Systems. 615 24$aKnowledge Based Systems. 676 $a006.3 700 $aPapakostas$b Christos$01592180 702 $aTroussas$b Christos 702 $aSgouropoulou$b Cleo 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910806191703321 996 $aSpecial Topics in Artificial Intelligence and Augmented Reality$94253821 997 $aUNINA