LEADER 01374cam2-2200445---450 001 990000511840203316 005 20170420133458.0 010 $a88-14-06025-8 035 $a0051184 035 $aUSA010051184 035 $a(ALEPH)000051184USA01 035 $a0051184 100 $a20010615d1996----km-y0itay0103----ba 101 $aita 102 $aIT 105 $a||||||||001yy 200 $a<> persone fisiche$fGiudo Alpa, Anna Ansaldo$vArtt.1-10 210 $aMilano$cGiuffrè$d1996 215 $aXII, 341 p.$d25 cm 461 $1001000032193$12001$aIl codice civile 606 0 $aCodice civile 676 $a346.45002632 702 1$aSCHLESINGER,$bPiero 702 $aANSALDO,$bAnna 720 $aALPA,$bGuido$0545937 801 0$aIT$bsalbc$gISBD 912 $a990000511840203316 951 $aXXV.1.B. 694 1 (346.45 COD/Artt.1-10)$b12670 G.$cXXV.1.B. 694 1 (346.45 COD.)$d00274320 959 $aBK 969 $aGIU 979 $aPATTY$b90$c20010615$lUSA01$h1306 979 $aPATTY$b90$c20010615$lUSA01$h1313 979 $aPATTY$b90$c20010615$lUSA01$h1314 979 $aPATTY$b90$c20010615$lUSA01$h1343 979 $c20020403$lUSA01$h1700 979 $aPATRY$b90$c20040406$lUSA01$h1635 979 $aRSIAV4$b90$c20100728$lUSA01$h1652 979 $aRSIAV4$b90$c20100729$lUSA01$h0909 996 $aPersone fisiche$9887051 997 $aUNISA LEADER 03145nam 22005055 450 001 9910799275803321 005 20250807124910.0 010 $a9798868800603 024 7 $a10.1007/979-8-8688-0060-3 035 $a(CKB)29527065400041 035 $a(MiAaPQ)EBC31063607 035 $a(Au-PeEL)EBL31063607 035 $a(OCoLC)1417158323 035 $a(DE-He213)979-8-8688-0060-3 035 $a(Perlego)4515836 035 $a(ODN)ODN0010641105 035 $a(EXLCZ)9929527065400041 100 $a20231229d2024 u| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aScripting Farming Simulator with Lua $eUnlocking the Virtual Fields /$fby Zander Brumbaugh, Manuel Leithner 205 $a1st ed. 2024. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2024. 215 $a1 online resource (343 pages) 311 18$a9798868800597 327 $aChapter 0: Introduction -- Chapter 1: The LUA Programming Language -- Chapter 2: Getting Started with the GIANTS Editor -- Chapter 3: The GIANTS Debugger IDE -- Chapter 4: Making a Diner with a Rotating Sign -- Chapter 5: Rotating Mower Mod -- Chapter 6: Speed Trap Trailer Mod -- Chapter 7: Mileage Counter HUD Mod -- Chapter 8: Multi-Bale Spawner Mod -- Chapter 9: Money Cheat Mod -- Chapter 10: Publishing on the ModHub -- Documentation & Appendix. 330 $aCreate mods using the popular game Farming Simulator with Lua, a versatile scripting language that can run on various platforms and applications. This open access book is best suited for programmers who want to learn how to use Lua to write scripts that can enhance and extend the gameplay experience. You'll start by reviewing the basics of programming in Lua and then move on to advanced topics, such as object-oriented programming, vehicle and placeable specializations, network synchronization, and creating custom user interfaces. With step-by-step instructions and detailed explanations, you'll see how to create scripts that modify game mechanics and add new features to the game. The practical examples and projects are ideal for providing hands-on experience with Lua scripting. Whether you are a creator looking to take your skills to the next level or a game developer interested in learning a new programming language, Scripting Farming Simulator with Lua is the ultimate guide to mastering Lua scripting. You will: Implement a basic ?Hello-World? mod Add a new graphical user interface to your mod Use hook scripts to extend base game features Publish your mod on the official Farming Simulator ModHub . 606 $aVideo games$xProgramming 606 $aGame Development 615 0$aVideo games$xProgramming. 615 14$aGame Development. 676 $a794,815 686 $aCOM012040$2bisacsh 700 $aBrumbaugh$b Zander$01585492 701 $aLeithner$b Manuel$01585493 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910799275803321 996 $aScripting Farming Simulator with Lua$93870669 997 $aUNINA