LEADER 04808nam 22006375 450 001 9910799207903321 005 20240912152530.0 010 $a3-031-51452-1 024 7 $a10.1007/978-3-031-51452-4 035 $a(CKB)29527057900041 035 $a(DE-He213)978-3-031-51452-4 035 $a(MiAaPQ)EBC31094004 035 $a(Au-PeEL)EBL31094004 035 $a(EXLCZ)9929527057900041 100 $a20240102d2024 u| 0 101 0 $aeng 135 $aur||||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aVideogame Sciences and Arts $e13th International Conference, VJ 2023, Aveiro, Portugal, November 28?30, 2023, Revised Selected Papers /$fedited by Liliana Vale Costa, Nelson Zagalo, Ana Isabel Veloso, Esteban Clua, Sylvester Arnab, Mário Vairinhos, Diogo Gomes 205 $a1st ed. 2024. 210 1$aCham :$cSpringer Nature Switzerland :$cImprint: Springer,$d2024. 215 $a1 online resource (XV, 338 p. 100 illus., 85 illus. in color.) 225 1 $aCommunications in Computer and Information Science,$x1865-0937 ;$v1984 311 08$a9783031514517 327 $aGame Experience and Evaluation -- Data Driven Agents for User Experience Testing -- Embraceable Virtual Paws: Player Experiences in Animal Shelter Simulators -- Livestreaming Games and Parenthood: Exploring the Experience of Portuguese Parent Streamers -- Videogame Students in Portuguese Higher Education: Perceptions, Motivations, and Playing Habits -- Psychological and Behavioral Effects of League of Legends rank system for Italian Competitive Players -- Comparing Performance and Experience in VR vs. Real-world through a Puzzle Game -- Looking Up the Camera to Play Right?: An Interview Study of the Implications of Cinematic Storytelling in Game Design -- Game-based learning and edutainment -- Breaking the Wall of E-Waste Recycling Education by Means of a Digital Game -- How Players Develop Computational Thinking while Modeling Character Behaviors in Gameplay -- Extending Educational Games Across Product Lines -- A Videogame for Architectural Design? Minecraft for Young People to Imagine Desirable Climate Futures -- Math-Masters: An Educational Game to Practice the Mathematical Operations -- A Framework for the Creation of a Reading Video Game for Children -- Games and Culture. - Video Games and Adaptation: an Introduction -- A Lantern Called Desire: Time Travel, Space Nostalgia, and Desiring-Machines in 'The Great Perhaps' -- Adolescent masculinity and the geek aesthetic: a study of gaming magazine imagery 1982 to 1993 -- For a pragmatic study of the generic categorization of video games: the case of survival horror -- Game Design and Development -- Cities: Skylines: the digital and analog game design lessons for learning about collaborative urban planning -- Humans vs AI: An Exploratory Study With Online and Offline Learners -- An Evolutionary Approach for PCG in a Cooperative Puzzle Platform Game -- Icarus, towards diplomatic agents in Diplomacy -- Unlocking the Untapped Potential of Video Game Data: A Case Study of Aim Trainers -- ChemXP AR Edition, A Serious Game . 330 $aThis book constitutes the revised selected papers of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28?30, 2023. The 17 full papers and the 6 short papers presented were carefully reviewed and selected from 64 submissions. They are organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and development. 410 0$aCommunications in Computer and Information Science,$x1865-0937 ;$v1984 606 $aUser interfaces (Computer systems) 606 $aHuman-computer interaction 606 $aSoftware engineering 606 $aComputer vision 606 $aSocial sciences$xData processing 606 $aUser Interfaces and Human Computer Interaction 606 $aSoftware Engineering 606 $aComputer Vision 606 $aComputer Application in Social and Behavioral Sciences 615 0$aUser interfaces (Computer systems) 615 0$aHuman-computer interaction. 615 0$aSoftware engineering. 615 0$aComputer vision. 615 0$aSocial sciences$xData processing. 615 14$aUser Interfaces and Human Computer Interaction. 615 24$aSoftware Engineering. 615 24$aComputer Vision. 615 24$aComputer Application in Social and Behavioral Sciences. 676 $a623.805 702 $aVale Costa$b Liliana 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910799207903321 996 $aVideogame Sciences and Arts$92533292 997 $aUNINA