LEADER 02410nam 2200469 450 001 9910798367303321 005 20230126214347.0 010 $a1-78067-989-0 035 $a(CKB)3710000000666548 035 $a(EBL)4536975 035 $a(MiAaPQ)EBC4536975 035 $a(Au-PeEL)EBL4536975 035 $a(CaPaEBR)ebr11218233 035 $a(OCoLC)951594017 035 $a(EXLCZ)993710000000666548 100 $a20160621h20162016 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aHow to have great ideas $ea guide to creative thinking /$fJohn Ingledew 210 1$aLondon, England :$cLaurence King Publishing,$d2016. 210 4$dİ2016 215 $a1 online resource (184 p.) 300 $aIncludes index. 311 $a1-78067-729-4 327 $aIntroduction: What's the big idea?; Exercise your imagination; Be playful; Write your manifesto; Question, question, question; Keep it simple; Just get started; Value first ideas; Voice your wildest concept; Act like a kid; Take notice; Visualize it; Get help; Know who's the daddy; What would Terry do?; Ask 'What else can I do with this?'; Find your inner genius; Make 'em laugh; Reposition; Hoard; Find a link; Make leaping jumps; Fail towards success; Find an analogy; Change what appears to be fixed; Fix your frustrations; Look to nature; Change the room; Build your own space; Try osmosis 327 $aChange the sceneryImprovise; Go to the factory; Trust your hunches; Potter, ponder and tinker; Try translating; Sleep on it; Take a break; Spend time daydreaming; Embrace absurdity; Take a chance; Fence yourself in; Try swapping systems; Try combining systems; Be a storyteller; Appreciate accidents; Talk your way in; Criss-cross borders; Take things literally; Be contrary; Make it personal; Understand your process; Just in time; Practise, practise, practise; Index; Credits and acknowledgements 606 $aCreative thinking$xSocial aspects 606 $aCreative thinking$vProblems, exercises, etc 615 0$aCreative thinking$xSocial aspects. 615 0$aCreative thinking 676 $a302.34 700 $aIngledew$b John$01480833 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910798367303321 996 $aHow to have great ideas$93697632 997 $aUNINA