LEADER 05590oam 2201321M 450 001 9910797903503321 005 20230918222952.0 010 $a0-262-33090-3 010 $a0-262-33089-X 035 $a(CKB)3710000000576262 035 $a(EBL)4397946 035 $a(SSID)ssj0001603491 035 $a(PQKBManifestationID)16311539 035 $a(PQKBTitleCode)TC0001603491 035 $a(PQKBWorkID)12297383 035 $a(PQKB)11724304 035 $a(MiAaPQ)EBC4397946 035 $a(CaBNVSL)mat07453981 035 $a(IDAMS)0b0000648511b41f 035 $a(IEEE)7453981 035 $a(OCoLC)960143843$z(OCoLC)935669978$z(OCoLC)961007135$z(OCoLC)962433470$z(OCoLC)964594621$z(OCoLC)965414074$z(OCoLC)966383899$z(OCoLC)968193332 035 $a(OCoLC-P)960143843 035 $a(MaCbMITP)10357 035 $a(Au-PeEL)EBL4397946 035 $a(CaPaEBR)ebr11206702 035 $a(CaONFJC)MIL890137 035 $a(OCoLC)935669978 035 $a(EXLCZ)993710000000576262 100 $a20160512d2016 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aMood and mobility $enavigating the emotional spaces of digital social networks /$fRichard Coyne 210 1$aCambridge, Massachusetts ;$aLondon, England :$cThe MIT Press,$d[2016] 210 2$a[Piscataqay, New Jersey] :$cIEEE Xplore,$d[2016] 210 4$dİ2016 215 $a1 online resource (389 p.) 300 $aDescription based upon print version of record. 311 $a0-262-02975-8 320 $aIncludes bibliographical references (pages 327-358) and index. 327 $aContents; Preface; Introduction; What Is a Mood?; Moved by the Mob; Captivated by Curiosity; Piqued by Pleasure; Addicted to Vertigo; Enveloped in Haze; Intoxicated by Color; Haunted by Media; Gripped by Suspense; Fogged by Ignorance; Aroused by Machines; Epilogue; Notes; Bibliography; Index 330 $aWe are active with our mobile devices; we play games, watch films, listen to music, check social media, and tap screens and keyboards while we are on the move. In Mood and Mobility, Richard Coyne argues that not only do we communicate, process information, and entertain ourselves through devices and social media; we also receive, modify, intensify, and transmit moods. Designers, practitioners, educators, researchers, and users should pay more attention to the moods created around our smartphones, tablets, and laptops. Drawing on research from a range of disciplines, including experimental psychology, phenomenology, cultural theory, and architecture, Coyne shows that users of social media are not simply passive receivers of moods; they are complicit in making moods. Devoting each chapter to a particular mood -- from curiosity and pleasure to anxiety and melancholy -- Coyne shows that devices and technologies do affect people's moods, although not always directly. He shows that mood effects are transitional; different moods suit different occasions, and derive character from emotional shifts. Furthermore, moods are active; we enlist all the resources of human sociability to create moods. And finally, the discourse about mood is deeply reflexive; in a kind of meta-moodiness, we talk about our moods and have feelings about them. Mood, in Coyne's distinctive telling, provides a new way to look at the ever-changing world of ubiquitous digital technologies. 606 $aDigital media 606 $aHuman-computer interaction$xPsychological aspects 606 $aMood (Psychology) 606 $aOnline social networks$xPsychological aspects 606 $aWeb sites$xDesign 610 $aAdvertising 610 $aArt 610 $aAtmosphere 610 $aBibliographies 610 $aBirds 610 $aBlogs 610 $aBuildings 610 $aBusiness 610 $aComputer architecture 610 $aComputer crime 610 $aComputers 610 $aContext 610 $aCultural differences 610 $aEarth 610 $aEconomics 610 $aElectronic mail 610 $aEntertainment industry 610 $aFacebook 610 $aFeeds 610 $aFilms 610 $aGames 610 $aGlass 610 $aGoogle 610 $aHistory 610 $aImage color analysis 610 $aIndexes 610 $aInternet 610 $aMedia 610 $aMobile communication 610 $aMood 610 $aMotion pictures 610 $aNavigation 610 $aNeurons 610 $aPainting 610 $aPervasive computing 610 $aPigments 610 $aPoles and towers 610 $aPresses 610 $aPrinting 610 $aSmart phones 610 $aSocial network services 610 $aSpace exploration 610 $aSpinning 610 $aTV 610 $aTerrestrial atmosphere 610 $aUrban areas 610 $aWriting 610 $aSOCIAL SCIENCES/Communications 610 $aSOCIAL SCIENCES/Media Studies 610 $aDIGITAL HUMANITIES & NEW MEDIA/Social Media & Networking 615 0$aDigital media. 615 0$aHuman-computer interaction$xPsychological aspects. 615 0$aMood (Psychology) 615 0$aOnline social networks$xPsychological aspects. 615 0$aWeb sites$xDesign. 676 $a004.01/9 700 $aCoyne$b Richard$0572382 712 02$aMIT Press, 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910797903503321 996 $aMood and mobility$93683952 997 $aUNINA