LEADER 02191nam 2200493 450 001 9910797869203321 005 20200520144314.0 010 $a1-4529-4988-3 035 $a(CKB)3710000000498102 035 $a(EBL)4391849 035 $a(MiAaPQ)EBC4391849 035 $a(Au-PeEL)EBL4391849 035 $a(CaPaEBR)ebr11152990 035 $a(CaONFJC)MIL848246 035 $a(OCoLC)927437979 035 $a(EXLCZ)993710000000498102 100 $a20160218h20152015 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aHow to talk about videogames /$fIan Bogost 210 1$aMinneapolis, Minnesota ;$aLondon, England :$cUniversity of Minnesota Press,$d2015. 210 4$d2015 215 $a1 online resource (217 p.) 225 1 $aElectronic Mediations ;$v47 300 $aDescription based upon print version of record. 311 $a0-8166-9912-7 320 $aIncludes bibliographical references. 327 $aCover; Contents; Introduction: Nobody Asked for a Toaster Critic; 1 The Squalid Grace of Flappy Bird; 2 A Portrait of the Artist as a Game Studio; 3 The Blue Shell Is Everything That's Wrong with America; 4 Little Black Sambo, I'm Going to Eat You Up!; 5 Can a Gobbler Have It All?; 6 Racketeer Sports; 7 The Haute Couture of Videogames; 8 Can the Other Come Out and Play?; 9 A Way of Looking; 10 Free Speech Is Not a Marketing Plan; 11 Shaking the Holocaust Train; 12 The Long Shot; 13 Puzzling the Sublime; 14 Work Is the Best Place to Goof Off; 15 A Trio of Artisanal Reviews 327 $a16 What Is a Sports Videogame?17 The Agony of Mastery; 18 The Abyss between the Human and the Alpine; 19 Word Games Last Forever; 20 Perpetual Adolescence; Conclusion: Anything but Games; Notes 410 0$aElectronic mediations ;$v47. 606 $aVideo games$xSocial aspects 615 0$aVideo games$xSocial aspects. 676 $a794.8 700 $aBogost$b Ian$0625118 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910797869203321 996 $aHow to talk about videogames$93720179 997 $aUNINA