LEADER 06529nam 2200661 450 001 9910797622903321 005 20220211233919.0 010 $a0-12-394792-8 035 $a(CKB)3710000000491218 035 $a(EBL)4003651 035 $a(SSID)ssj0001575382 035 $a(PQKBManifestationID)16239123 035 $a(PQKBTitleCode)TC0001575382 035 $a(PQKBWorkID)14849625 035 $a(PQKB)10198741 035 $a(Au-PeEL)EBL4003651 035 $a(CaPaEBR)ebr11096381 035 $a(CaONFJC)MIL829251 035 $a(OCoLC)927489648 035 $a(CaSebORM)9780123947925 035 $a(MiAaPQ)EBC4003651 035 $a(PPN)198668465 035 $a(EXLCZ)993710000000491218 100 $a20151109h20152015 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aLearning processing $ea beginner's guide to programming images, animation, and interaction /$fDaniel Shiffman 205 $aSecond edition. 210 1$aAmsterdam, [Netherlands] :$cMorgan Kaufmann,$d2015. 210 4$dİ2015 215 $a1 online resource (525 p.) 225 1 $aThe Morgan Kaufmann Series in Interactive 3D Technology 300 $aIncludes index. 311 0 $a0-12-394443-0 327 $a""Front Cover""; ""Learning Processing: A Beginner?s Guide to Programming Images, Animation, and Interaction""; ""Copyright""; ""In memoriam""; ""Table of Contents""; ""Acknowledgments""; ""Introduction""; ""What is this book?""; ""Who is this book for?""; ""What is Processing?""; ""But shouldn?t I be learning __________ ?""; ""Write in this book!""; ""How should I read this book?""; ""Is this a textbook?""; ""Will this be on the test?""; ""Do you have a website?""; ""Take It One Step at a Time""; ""Algorithms""; ""Lesson 1. The Beginning""; ""Chapter 1. Pixels""; ""1-1 Graph paper"" 327 $a""1-2 Simple shapes""""1-3 Grayscale color""; ""1-4 RGB color""; ""1-5 Color transparency""; ""1-6 Custom color ranges""; ""Chapter 2. Processing""; ""2-1 Processing to the rescue""; ""2-2 How do I get Processing?""; ""2-3 The Processing application""; ""2-4 The sketchbook""; ""2-5 Coding in Processing""; ""2-6 Errors""; ""2-7 The Processing reference""; ""2-8 The Run button""; ""2-9 Your first sketch""; ""Chapter 3. Interaction""; ""3-1 Go with the flow""; ""3-2 Our good friends, setup() and draw()""; ""3-3 Variation with the mouse""; ""3-4 Mouse clicks and key presses"" 327 $a""Lesson 2. Everything You Need to Know""""Chapter 4. Variables""; ""4-1 What is a variable?""; ""4-2 Variable declaration and initialization""; ""4-3 Using a variable""; ""4-4 Many variables""; ""4-5 System variables""; ""4-6 Random: variety is the spice of life""; ""4-7 Variable Zoog""; ""4-8 Translation""; ""Chapter 5. Conditionals""; ""5-1 Boolean expressions""; ""5-2 Conditionals: if, else, else if""; ""5-3 Conditionals in a sketch""; ""5-4 Logical operators""; ""5-5 Multiple rollovers""; ""5-6 Boolean variables""; ""5-7 A bouncing ball""; ""5-8 Physics 101""; ""Chapter 6. Loops"" 327 $a""6-1 What is iteration? I mean, what is iteration? Seriously, what is iteration?""""6-2 The while loop, the only loop you really need""; ""6-3 ?Exit? conditions""; ""6-4 The for loop""; ""6-5 Local vs. global variables (a.k.a. ?variable scope?)""; ""6-6 Loop inside the draw() loop""; ""6-7 Zoog grows arms""; ""Lesson 3. Organization""; ""Chapter 7. Functions""; ""7-1 Break it down""; ""7-2 ?User-defined? functions""; ""7-3 Defining a function""; ""7-4 Simple modularity""; ""7-5 Arguments""; ""7-6 Passing a copy""; ""7-7 Return type""; ""7-8 Zoog reorganization""; ""Chapter 8. Objects"" 327 $a""8-1 I?m down with OOP""""8-2 Using an object""; ""8-3 Writing the cookie cutter""; ""8-4 Using an object: the details""; ""8-5 Putting it together with a tab""; ""8-6 Constructor arguments""; ""8-7 Objects are data types too!""; ""8-8 Object-oriented Zoog""; ""Lesson 4. More of the Same""; ""Chapter 9. Arrays""; ""9-1 Arrays, why do you care?""; ""9-2 What is an array?""; ""9-3 Declaring and creating an array""; ""9-4 Initializing an array""; ""9-5 Array operations""; ""9-6 Simple array example: the snake""; ""9-7 Arrays of objects""; ""9-8 Interactive objects"" 327 $a""9-9 Processing?s array functions"" 330 $aLearning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required?this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve 410 4$aThe Morgan Kaufmann Series in Interactive 3D Technology 606 $aProcessing (Computer program language) 606 $aInteractive multimedia 615 0$aProcessing (Computer program language) 615 0$aInteractive multimedia. 676 $a005.1 700 $aShiffman$b Daniel$01499755 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910797622903321 996 $aLearning processing$93726086 997 $aUNINA