LEADER 04422nam 2200673 450 001 9910797614803321 005 20230204014610.0 010 $a1-78528-681-1 035 $a(CKB)3710000000493555 035 $a(EBL)4191104 035 $a(SSID)ssj0001637599 035 $a(PQKBManifestationID)16396152 035 $a(PQKBTitleCode)TC0001637599 035 $a(PQKBWorkID)14956544 035 $a(PQKB)10373197 035 $a(MiAaPQ)EBC4191104 035 $a(Au-PeEL)EBL4191104 035 $a(CaPaEBR)ebr11135155 035 $a(CaONFJC)MIL842437 035 $a(OCoLC)926092644 035 $a(PPN)227990269 035 $a(EXLCZ)993710000000493555 100 $a20160104d2015 uy| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aGamification with Moodle $euse game elements in Moodle courses to build learner resilience and motivation /$fNatalie Denmeade 210 1$aBirmingham [United Kingdom] :$cPackt Publishing,$d2015. 215 $a1 online resource (135 p.) 225 1 $aCommunity experience distilled 300 $aDescription based upon print version of record. 311 $a1-78217-307-2 320 $aIncludes bibliographical references and index. 327 $aCover; Copyright; Credits; Foreword; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Setting Up Gamification in a Moodle Course; Moodle for motivation poster; Standardized outcomes yet personalized delivery; Objectives; Understanding the Gamification design process; Freeing up time to be creative; Identifying learner progress and providing personalized learning paths; Setting up a test environment; Setting up scoring in your test course; Adding gradebook categories; Summary 327 $aChapter 2: Communication and Collaboration (Labels and Forums)Mount Orange demo Moodle site; Profiles and avatars; Messaging and forums; Activity loops; Forum moderation; Custom scales; Onboarding; Moodle labels as tutorials; Summary; Chapter 3: Challenges for Learners (Self-Assessment and Choice); Moodle assignments; The Cup of Fate Gamification activity; Growth mindsets and personalized learning; Creating teachable moments through suspense and hope; Summary; Chapter 4: Passing the Gateway (Conditional Activities); Minimalistic course layout design; Revealing content; Completion tracking 327 $aCompletion requirementsCompletion options; Labels with restrictions used as adaptive messaging; Moodle labels to create minimalistic design layouts; Summary; Chapter 5: Feedback on Progress (Marking Guides and Scales); Assessing progress; Marking guides; Delayed feedback feeds anxiety; Leveling up with scales or letters; Summary; Chapter 6: Mastery Achieved (Badges and Motivation); Creating badges; Badge criteria; Acceptance of digital badges; Peer-assessed badges; Will badges motivate everybody?; Summary; Chapter 7: Leveling Up (Rubrics); Getting started with rubrics 327 $aAdding a rubric to a Moodle assignmentExperienced Moodlers only; XP points and skills points; Exponential scoring; Drop the lowest x, minimum, or maximum; Summary; Chapter 8: Completing the Quest (Reporting Activities); Reporting on completion; Celebrating success; Identifying individual student progress; Surveys, interactivity, and learner engagement; Summary; Chapter 9: Super-boost Gamification with Social Elements (Groups); Onboarding - communication and collaboration with Moodle groups; Group scores; Challenges for learners - group submission; Groups that encourage participation 327 $aIndividual formal assessmentSummary; Recommended reading; Books; Index 410 0$aCommunity experience distilled. 606 $aComputer-assisted instruction$xComputer programs 606 $aOpen source software 606 $aGame theory 606 $aGames$xDesign and construction 606 $aVideo games$xDesign 615 0$aComputer-assisted instruction$xComputer programs. 615 0$aOpen source software. 615 0$aGame theory. 615 0$aGames$xDesign and construction. 615 0$aVideo games$xDesign. 700 $aDenmeade$b Natalie$01527531 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910797614803321 996 $aGamification with Moodle$93770444 997 $aUNINA LEADER 01004nam0 22002651i 450 001 UON00009591 005 20231205101927.432 010 $a90-04-09081-9 100 $a20020107d1991 |0itac50 ba 101 $aeng 102 $aNL 105 $a|||| 1|||| 200 1 $aˆA ‰History of Writing in Japan$fChristopher Seeley 210 $aLeiden$cBrill$d1991 xvii,243 p. ; 21 cm 606 $aLingua giapponese$xUsi e metodi$3UONC001644$2FI 620 $aNL$dLeiden$3UONL003056 686 $aGIA II C$cGiappone - Linguistica - Testi specifici$2A 700 1$aSEELEY$bChristopher$3UONV007562$0639149 712 $aBrill$3UONV245886$4650 801 $aIT$bSOL$c20250905$gRICA 899 $aSIBA - SISTEMA BIBLIOTECARIO DI ATENEO$2UONSI 912 $aUON00009591 950 $aSIBA - SISTEMA BIBLIOTECARIO DI ATENEO$dSI GIA II C 295 N $eSI SA 75596 5 295 N 996 $aHistory of Writing in Japan$91177926 997 $aUNIOR LEADER 01814oam 2200493zu 450 001 9910872711003321 005 20241212214824.0 035 $a(CKB)111026746709292 035 $a(SSID)ssj0000451467 035 $a(PQKBManifestationID)12156293 035 $a(PQKBTitleCode)TC0000451467 035 $a(PQKBWorkID)10463462 035 $a(PQKB)10746791 035 $a(EXLCZ)99111026746709292 100 $a20160829d1994 uy 101 0 $aeng 181 $ctxt 182 $cc 183 $acr 200 10$a1994 Conference on Lasers and Electro-Optics Europe : RAI Congress Centre, Amsterdam, The Netherlands, 28 August-2 September, 1994 210 31$a[Place of publication not identified]$cInstitute of Electrical and Electronics Engineers$d1994 300 $aBibliographic Level Mode of Issuance: Monograph 311 08$a9780780317895 311 08$a0780317890 606 $aLasers$vCongresses 606 $aElectrooptics$vCongresses 606 $aOptoelectronic devices$vCongresses 606 $aEngineering & Applied Sciences$2HILCC 606 $aApplied Physics$2HILCC 615 0$aLasers 615 0$aElectrooptics 615 0$aOptoelectronic devices 615 7$aEngineering & Applied Sciences 615 7$aApplied Physics 676 $a621.36/6 712 02$aOptical Society of America 712 02$aLasers and Electro-optics Society (Institute of Electrical and Electronics Engineers) 712 02$aEuropean Physical Society Quantum Electronics and Optics Division. 712 12$aConference on Lasers and Electro-optics Europe 801 0$bPQKB 906 $aBOOK 912 $a9910872711003321 996 $a1994 Conference on Lasers and Electro-Optics Europe : RAI Congress Centre, Amsterdam, The Netherlands, 28 August-2 September, 1994$92541414 997 $aUNINA