LEADER 05693nam 2200685 450 001 9910797569603321 005 20230807221741.0 010 $a3-11-027135-4 010 $a3-11-039344-1 024 7 $a10.1515/9783110271355 035 $a(CKB)3710000000469432 035 $a(EBL)1759936 035 $a(SSID)ssj0001516427 035 $a(PQKBManifestationID)12649748 035 $a(PQKBTitleCode)TC0001516427 035 $a(PQKBWorkID)11500940 035 $a(PQKB)10377968 035 $a(MiAaPQ)EBC1759936 035 $a(DE-B1597)174067 035 $a(OCoLC)919297775 035 $a(DE-B1597)9783110271355 035 $a(Au-PeEL)EBL1759936 035 $a(CaPaEBR)ebr11094229 035 $a(CaONFJC)MIL824887 035 $a(EXLCZ)993710000000469432 100 $a20150623h20152015 uy| 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aCommunication and technology /$fedited by Lorenzo Cantoni and James A. Danowski 210 1$aBerlin ;$aBoston :$cDe Gruyter Mouton,$d[2015] 210 4$dİ2015 215 $a1 online resource (588 p.) 225 1 $aHandbooks of communication science,$x2199-6288 ;$vvolume 5 300 $aDescription based upon print version of record. 311 $a3-11-027136-2 311 $a3-11-026653-9 320 $aIncludes bibliographical references and index. 327 $tFrontmatter -- $tPreface to Handbooks of Communication Science series -- $tContents -- $tCommunication technologies: An itinerary -- $t1. From orality to newspaper wire services: Conceptualizing a medium -- $t2. Point-to-point: telecommunications networks from the optical telegraph to the mobile telephone -- $t3. Cinema and technology: From painting to photography and cinema, up to digital motion pictures in theatres and on the net -- $t4. Recorded music -- $t5. Communication in video games: From players to player communities -- $t6. Hypermedia, internet and the web -- $t7. Virtuality: VR as metamedia and herald of our future realities -- $t8. Virtual communities and social networks -- $t9. Web 2.0 and 3.0 -- $t10. ICTs and the dialectics of development -- $t11. Information quality and information overload: The promises and perils of the information age -- $t12. User experience and usability -- $t13. Impact of new media: A corrective -- $t14. Research methods on the Internet -- $t15. Digital Natives, New Millennium Learners and Generation Y, does age matter? Data and reflection from the higher education context -- $t16. Mobile media and communication -- $t17. Legal issues in a networked world -- $t18. Ethical issues in Internet communication -- $t19. Commerce -- $t20. Workplace relationships: Telework, worklife balance, social support, negative features, and individual/organizational outcomes -- $t21. Marketing and public relations -- $t22. From electronic governance to policydriven electronic governance ? evolution of technology use in government -- $t23. Technology and terrorism: Media symbiosis and the ?dark side? of the web -- $t24. Religion -- $t25. Learning -- $t26. Communication technology and health: The advent of ehealth applications -- $t27. New media in travel and tourism communication: Toward a new paradigm -- $t28. Journalism: From delivering information to engaging citizen dialogue -- $t29. Libraries in the digital age: Technologies, innovation, shared resources and new responsibilities -- $t30. The sciences are discursive constructs: The communication perspective as an empirical philosophy of science -- $tBiographical sketches -- $tSubject index 330 $aThe primary goal of the Communication and Technology volume (5th within the series "Handbooks of Communication Science") is to provide the reader with a comprehensive compilation of key scholarly literature, identifying theoretical issues, emerging concepts, current research, specialized methods, and directions for future investigations. The internet and web have become the backbone of many new communication technologies, often transforming older communication media, through digitization, to make them compatible with the net. Accordingly, this volume focuses on internet/web technologies. The essays cover various infrastructure technologies, ranging from different kinds of hard-wired elements to a range of wireless technologies such as WiFi, mobile telephony, and satellite technologies. Audio/visual communication is discussed with reference to large-format motion pictures, medium-sized television and video formats, and the small-screen mobile smartphone. There is also coverage of audio-only media, such as radio, music, and voice telephony; text media, in such venues as online newspapers, blogs, discussion forums and mobile texting; and multi-media technologies, such as games and virtual reality. 410 0$aHandbooks of communication science ;$vv. 5. 606 $aCommunication and technology$xTechnological innovations 606 $aInformation technology$xTechnological innovations 606 $aCommunication$xTechnological innovations 610 $aInformation and Communication Technologies, Internet, Online Media, Online Communication. 615 0$aCommunication and technology$xTechnological innovations. 615 0$aInformation technology$xTechnological innovations. 615 0$aCommunication$xTechnological innovations. 676 $a302.23 702 $aCantoni$b Lorenzo 702 $aDanowski$b James A.$f1949- 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910797569603321 996 $aCommunication and technology$93796702 997 $aUNINA