LEADER 03837nam 2200793 a 450 001 9910452726803321 005 20200520144314.0 010 $a3-11-029127-4 010 $a3-11-029128-2 024 7 $a10.1515/9783110291278 035 $a(CKB)2550000001097131 035 $a(EBL)955847 035 $a(OCoLC)851970202 035 $a(SSID)ssj0000916896 035 $a(PQKBManifestationID)11461523 035 $a(PQKBTitleCode)TC0000916896 035 $a(PQKBWorkID)10877912 035 $a(PQKB)11050714 035 $a(MiAaPQ)EBC955847 035 $a(DE-B1597)177378 035 $a(OCoLC)853256945 035 $a(DE-B1597)9783110291278 035 $a(PPN)175534667 035 $a(Au-PeEL)EBL955847 035 $a(CaPaEBR)ebr10728902 035 $a(CaONFJC)MIL503665 035 $a(EXLCZ)992550000001097131 100 $a20130513d2013 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aInteraction and mobility$b[electronic resource] $elanguage and the body in motion /$fedited by Pentti Haddington, Lorenza Mondada and Maurice Nevile 210 $aBerlin $cDe Gruyter$d2013 215 $a1 online resource (444 p.) 225 0 $alinguae & litterae ;$v20 225 0$aLinguae & litterae,$x1869-7054 ;$v20 300 $aDescription based upon print version of record. 311 $a3-11-029114-2 311 $a1-299-72414-0 320 $aIncludes bibliographical references and indexes. 327 $apt. I. Introduction -- pt. II. Staging and collaborating for mobility -- pt. III. Projecting and engaging mobility -- pt. IV. Coordinating and controlling mobility -- pt. V. Creating and performing mobility -- pt. VI. Epilogue. 330 $aHow do people interact when they are on the move? How do people interact in order to be mobile? How do people coordinate the mobility of others? How does mobility feature in social interaction? 'Multimodal interaction' and 'mobility' are of increasing interest to scholars across disciplines. Interaction and mobility is the first book to study these aspects comprehensively. It provides cutting-edge research by international scholars who use video-recordings of real-life everyday interactions for studying in close detail human social interaction in such diverse multimodal settings as airplanes, cars, traffic control centres, dance schools, museums and other public places, and as part of such activities as instructing, navigating, identifying an enemy on the battlefield, organising a meeting, playing videogames, shopping, performing and dancing. Together, these studies highlight features of social interaction, including language, embodied conduct, and spatial and material orientation, for being mobile, for interacting on the move, so that mobility becomes a ubiquitous feature of our lives. This book is a valuable resource to anyone interested in multimodal interaction and mobility. 410 0$alinguae & litterae 606 $aCommunication models 606 $aBody language$xPsychological aspects 606 $aGesture 606 $aNonverbal communication 606 $aSocial interaction 606 $aSymbolic interactionism 608 $aElectronic books. 615 0$aCommunication models. 615 0$aBody language$xPsychological aspects. 615 0$aGesture. 615 0$aNonverbal communication. 615 0$aSocial interaction. 615 0$aSymbolic interactionism. 676 $a302.2/22 701 $aHaddington$b Pentti$01044948 701 $aMondada$b Lorenza$0275014 701 $aNevile$b Maurice$f1964-$01044949 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910452726803321 996 $aInteraction and mobility$92470883 997 $aUNINA LEADER 03631nam 2200649 450 001 9910796820403321 005 20230516113938.0 010 $a1-78533-874-9 024 7 $a10.1515/9781785338748 035 $a(CKB)4100000004835812 035 $a(MiAaPQ)EBC5433082 035 $a(DE-B1597)636950 035 $a(DE-B1597)9781785338748 035 $a(EXLCZ)994100000004835812 100 $a20180709d2018 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aArchaeogaming $ean introduction to archaeology in and of video games /$fAndrew Reinhard 210 1$aNew York ;$aOxford :$cBerghahn Books,$d[2018] 210 4$dİ2018 215 $a1 online resource (236 pages) 311 $a1-78533-872-2 320 $aIncludes bibliographical references and index. 327 $aReal-world archaeogaming -- Playing as archaeologists -- Video games as archaeological sites -- Material culture of the immaterial. 330 $aA general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces. ?[T]he author?s clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading.??Antiquity Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. From the introduction: Archaeogaming, broadly defined, is the archaeology both in and of digital games?  As will be described in the following chapters, digital games are archaeological sites,  landscapes, and artifacts, and the game-spaces held within those media can also be understood archaeologically as digital built environments containing their own material culture? Archaeogaming does not limit its study to those video games that are set in the past or that are treated as ?historical games,? nor does it focus solely on the exploration and analysis of ruins or of other built environments that appear in the world of the game. Any video game?from Pac-Man to Super Meat Boy?can be studied archaeologically. 606 $aVirtual reality in archaeology 606 $aImaging systems in archaeology 606 $aVideo games$xTechnological innovations 606 $aArchaeology$xComputer simulation 610 $aArchaeologists. 610 $aDigital Heritage. 610 $aMaterial Culture. 610 $aarchaeogaming. 610 $aarchaeology. 610 $adigital archaeology. 610 $adigital artifacts. 610 $agaming studies. 610 $agaming. 610 $amedia studies. 610 $avideo games. 615 0$aVirtual reality in archaeology. 615 0$aImaging systems in archaeology. 615 0$aVideo games$xTechnological innovations. 615 0$aArchaeology$xComputer simulation. 676 $a930.10285 686 $aNF 1129$2rvk 700 $aReinhard$b Andrew$01539206 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910796820403321 996 $aArchaeogaming$93789905 997 $aUNINA