LEADER 03102nam 2200445 450 001 9910796596703321 005 20210203184213.0 010 $a0-7735-5296-0 010 $a0-7735-5295-2 024 7 $a10.1515/9780773552951 035 $a(CKB)3840000000330262 035 $a(MiAaPQ)EBC5219474 035 $a(DE-B1597)657591 035 $a(DE-B1597)9780773552951 035 $a(EXLCZ)993840000000330262 100 $a20180210h20182018 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aGetting a life $ethe social worlds of geek culture /$fBenjamin Woo 210 1$aMontreal, [Quebec, Canada] :$cMcGill-Queen's University Press,$d2018. 210 4$dİ2018 215 $a1 online resource (268 pages) $cillustrations 311 $a0-7735-5284-7 320 $aIncludes bibliographical references and index. 327 $gIntroduction:$t"What is a nerd?" --$g1$tTalk nerdy to me: the meaning of geek culture --$g2$tTaking geek culture seriously: a practice-theoretic account --$g3$tValues and virtues: what is best in life? --$g4$tCareers: boldly going on --$g5$tMaking communities from mass culture --$g6$tInstitutions: building worlds between production and consumption --$g7$tThe limits of participation --$g8$tThe geek, the bad, and the ugly --$gConclusion. 330 $aComic book superheroes, fantasy kingdoms, and futuristic starships have become inescapable features of today's pop-culture landscape, and the people we used to deride as "nerds" or "geeks" have ridden their popularity and visibility to mainstream recognition. It seems it's finally hip to be square. Yet these conventionalized representations of geek culture typically ignore the real people who have invested time and resources to make it what it is.Getting a Life recentres our understanding of geek culture on the everyday lives of its participants, drawing on fieldwork in comic book shops, game stores, and conventions, including in-depth interviews with ordinary members of the overlapping communities of fans and enthusiasts. Benjamin Woo shows how geek culture is a set of interconnected social practices that are associated with popular media. He argues that typical depictions of mass-mediated entertainment as something that isolates and pacifies its audiences are flawed because they do not account for the conversations, relationships, communities, and identities that are created by engaging with the products of mass culture.Getting a Life combines engaging interview material with lucid interpretation and a clear, interdisciplinary framework. The volume is both an accessible introduction to this contemporary subculture and an exploration of the ethical possibilities of a life lived with media. 606 $aSubculture$zUnited States 615 0$aSubculture 676 $a301.22 700 $aWoo$b Benjamin$01534483 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910796596703321 996 $aGetting a life$93782117 997 $aUNINA