LEADER 04517oam 22005894a 450 001 9910796236403321 005 20230209012044.0 010 $a1-4214-2397-9 035 $a(CKB)3790000000534603 035 $a(OCoLC)1017004771 035 $a(MdBmJHUP)muse60488 035 $a(MiAaPQ)EBC4862723 035 $a(EXLCZ)993790000000534603 100 $a20170719d2017 uy 0 101 0 $aeng 135 $aur|||||||nn|n 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aGame On!$eGamification, Gameful Design, and the Rise of the Gamer Educator /$fKevin Bell 210 1$aBaltimore :$cJohns Hopkins University Press,$d2017. 210 3$aBaltimore, Md. :$cProject MUSE,$d2018 210 4$dİ2017. 215 $a1 online resource 225 0 $aTech.edu : a Hopkins series on education and technology 311 $a1-4214-2396-0 320 $aIncludes bibliographical references and index. 327 $aA societal imperative : the Impetus for online -- How did we get here? : the maturation of online education-- University of South Florida : the fairy tale MOOC -- University of New Hampshire : the hero's journey -- The University of Waterloo : ethical decision making-- Massachusetts College of Liberal Arts : dungeons and discourse -- The Pennsylvania State University -- Assessing gamification : conclusions and implications -- Catching... -- Captain's epilogue. 330 $a"Following on the enormous growth and reach of computer gaming, most recently on mobile devices, and because of faculty members' desire to connect with millennials, online games have made their way into college classrooms. As part of our Tech.EDU series, this book focuses on how games are being used in college and what that might say for higher education today. Kevin Bell has assembled a book made up of a series of case studies, wherein faculty pilot games and game-derived techniques in college and university classes. He uses these examples to ground a practical discussion of gaming and gamification best practices, prefaced by a wide-ranging introduction to the topic in the broader context of computer-mediated teaching and learning"--$cProvided by publisher. 330 $a"The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game Educators presents dynamic case studies of gamer educators and game-derived techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents. Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that"--$cProvided by publisher. 410 0$aTech.edu. 606 $aEducational games 606 $aVideo games 606 $aGamification 606 $aInternet in higher education 606 $aEducation, Higher$xComputer-assisted instruction 606 $aEducation, Higher$xEffect of technological innovations on 615 0$aEducational games. 615 0$aVideo games. 615 0$aGamification. 615 0$aInternet in higher education. 615 0$aEducation, Higher$xComputer-assisted instruction. 615 0$aEducation, Higher$xEffect of technological innovations on. 676 $a378.1/7344678 686 $aEDU015000$aGAM013000$aEDU039000$2bisacsh 700 $aBell$b Kevin$f1968-$01546177 801 0$bMdBmJHUP 801 1$bMdBmJHUP 906 $aBOOK 912 $a9910796236403321 996 $aGame On$93801567 997 $aUNINA LEADER 01072nam0 22002651i 450 001 UON00134478 005 20231205102814.400 100 $a20020107d1983 |0itac50 ba 101 $aeng 102 $aKR 105 $a|||| 1|||| 200 1 $aEssays on korean traditional music$fLee Hye Ku$gtranslated and edited by Robert C. Provine 210 $aSeoul :The Royal Asiatic Society Korea Branch$d1983 215 $axvi, 285 p.$d23 cm 620 $aKR$dSeoul$3UONL000020 686 $aCOR IX H$cCOREA - ARTI - MUSICA, TEATRO, CINEMA, DANZA$2A 700 0$aLEE Hye Ku$3UONV081962$0669612 702 1$aPROVINE$bRobert C.$3UONV081959 712 $aRoyal Asiatic Society Korea Branch$3UONV251665$4650 801 $aIT$bSOL$c20240220$gRICA 899 $aSIBA - SISTEMA BIBLIOTECARIO DI ATENEO$2UONSI 912 $aUON00134478 950 $aSIBA - SISTEMA BIBLIOTECARIO DI ATENEO$dSI COR IX H 008 $eSI SA 54922 7 008 996 $aEssays on korean traditional music$91315159 997 $aUNIOR