LEADER 02545nam 2200637 a 450 001 9910795756403321 005 20231130230056.0 010 0 $a0195345568 010 0 $a9780195345568 010 $a0-19-989339-X 010 $a1-4294-6894-7 010 $a9786611163518 010 $a0-19-534556-8 010 $a1-281-16351-1 035 $a(MiAaPQ)EBC7038707 035 $a(CKB)24235101400041 035 $a(MiAaPQ)EBC416029 035 $a(Au-PeEL)EBL416029 035 $a(CaPaEBR)ebr10271542 035 $a(CaONFJC)MIL116351 035 $a(OCoLC)476246648 035 $a(EXLCZ)9924235101400041 100 $a20060522d2007 uy 0 101 0 $aeng 135 $aur||||||||||| 200 10$aViolent video game effects on children and adolescents$b[electronic resource] $etheory, research, and public policy /$fCraig A. Anderson, Douglas A. Gentile, Katherine E. Buckley 210 $aOxford ;$aNew York $cOxford University Press$d2007 215 $aviii, 190 p. $cill 311 $a9780195309836 320 $aIncludes bibliographical references (p. 173-186) and index. 327 $aViolent video games : background and content -- Effects of exposure to violent entertainment media -- The general aggression model -- Experimental study of violent video games with elementary school and college students -- Correlational study with high school students -- Longitudinal study with elementary school students -- Risk factor illustrations -- New findings and their implications -- Interpretations and public policy -- Reducing violent video game effects. 606 $aVideo games and children 606 $aVideo games and teenagers 606 $aViolence in mass media 606 $aChildren and violence 606 $aYouth and violence 606 $aAggressiveness in children 606 $aAggressiveness in adolescence 615 0$aVideo games and children. 615 0$aVideo games and teenagers. 615 0$aViolence in mass media. 615 0$aChildren and violence. 615 0$aYouth and violence. 615 0$aAggressiveness in children. 615 0$aAggressiveness in adolescence. 676 $a302.23/1 700 $aAnderson$b Craig Alan$f1952-$01544895 701 $aGentile$b Douglas A.$f1964-$01544896 701 $aBuckley$b Katherine E$01544897 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910795756403321 996 $aViolent video game effects on children and adolescents$93799475 997 $aUNINA