LEADER 04363oam 2200541K 450 001 9910794093003321 005 20230802081258.0 010 $a0-429-76504-5 010 $a0-429-42779-4 010 $a0-429-76505-3 035 $a(CKB)4100000010347628 035 $a(MiAaPQ)EBC6118493 035 $a(OCoLC)1141860582 035 $a(OCoLC-P)1141860582 035 $a(FlBoTFG)9780429427794 035 $a(EXLCZ)994100000010347628 100 $a20200221d2020 uy 0 101 0 $aeng 135 $aur|n||||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aLegalizing cannabis $eexperiences, lessons and scenarios /$fTom Decorte, Simon Lenton, Chris Wilkins 210 1$aAbingdon, Oxon ;$aNew York, NY :$cRoutledge,$d2020. 215 $a1 online resource (485 pages) $cillustrations 225 1 $aRoutledge studies in crime and society 311 $a1-138-37090-8 327 $aIntroduction : the coming cannabis revolution / Tom Decorte, Simon Lenton and Chris Wilkins -- The uneven repeal of cannabis prohibition in the United States / Bryce Pardo -- Practical lessons learned from the first years of the regulated recreational cannabis market in Colorado / Todd Subritzky, Simon Lenton, Simone Pettigrew -- Recreational marijuana legalization in Washington State : benefits and harms / Clayton Mosher and Scott Akins -- A century of cannabis control in Canada : a brief overview of history, context and policy frameworks from prohibition to legalization / Benedikt Fischer, Cayley Russell, Neil Boyd -- Uruguay : the first country to legalize cannabis / Rosario Queirolo -- Cannabis decriminalization policies across the globe / Niamh Eastwood -- More than just counting the plants : different home cannabis cultivation policies, cannabis supply contexts and approaches to their evaluation / Vendula Belackova, Katinka van de Ven, Michaela Roubalova (Stefunkova) -- City-level policies of regulating recreational cannabis in Europe : from pilot projects to local customization? / Tom Blickman & Catherine Sandwell -- Lessons learned from the alcohol regulation perspective / Tim Stockwell, Norman Giesbrecht, Adam Sherk, Gerald Thomas, Kate Vallance and Ashley Wettlaufer -- Lessons from tobacco regulation for cannabis product regulation / Coral Gartner & Wayne Hall -- How not to legalize cannabis: lessons from New Zealand's experiment with regulating legal highs / Marta Rychert -- Coffeeshops in the Netherlands : regulating the front door and the back door / Dirk J. Korf -- Cannabis social clubs in Spain : recent legal developments / Xabier Arana and O?scar Pare?s -- Swiss cannabis policies / Simon Anderfuhren-Biget, Frank Zobel, Ce?dric Heeb, Jean-Fe?lix Savary -- The Australian experience and opportunities for cannabis law reform / Caitlin Elizabeth Hughes -- Cannabis policy reform : the Jamaica's experience / Vicki J. Hanson -- The risks of cannabis industry funding of community and drug treatment services : insights from gambling / Chris Wilkins, Marta Rychert -- Insights for the design of Cannabis Social Club regulation / Tom Decorte, Mafalda Pardal -- Conclusion / Chris Wilkins, Simon Lenton and Tom Decorte. 330 $a"The book explores how we should evaluate the models of cannabis legalization as they have been implemented in several jurisdictions in the past few years; the specific models for future cannabis legalization that have been developed and how similar or different they are they from the models already implemented; as well as the lessons that can be drawn from attempts to regulate other psychoactive substances, such as alcohol, tobacco, pharmaceuticals and "legal highs", and other "vice" activities such as gambling and prostitution"-- 410 0$aRoutledge studies in crime and society. 606 $aDrug legalization 606 $aCannabis 606 $aMedical Marijuana 606 $aMarijuana Smoking 615 0$aDrug legalization. 615 2$aCannabis. 615 2$aMedical Marijuana. 615 2$aMarijuana Smoking 676 $a344.054 702 $aDecorte$b Tom 702 $aLenton$b Simon$f1961- 702 $aWilkins$b Chris 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910794093003321 996 $aLegalizing cannabis$93863453 997 $aUNINA LEADER 03240nam 22004695 450 001 9910156227403321 005 20200701060805.0 024 7 $a10.1007/978-1-4302-6757-7 035 $a(CKB)3710000000984996 035 $a(DE-He213)978-1-4302-6757-7 035 $a(MiAaPQ)EBC4773701 035 $a(PPN)197459277 035 $a(EXLCZ)993710000000984996 100 $a20161223d2016 u| 0 101 0 $aeng 135 $aurnn|008mamaa 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aLearn Unity for Windows 10 Game Development /$fby Sue Blackman, Adam Tuliper 205 $a1st ed. 2016. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2016. 215 $a1 online resource (XX, 572 p. 431 illus., 417 illus. in color.) 311 $a1-4302-6757-7 311 $a1-4302-6758-5 327 $aThe Unity Editor -- Unity Basics and Functionality -- Scripting with C# -- Importing Assets -- Prototyping the Navigation -- Experimenting with Functionality -- Creating the Environment -- Combining Assets and Functionality -- Audio and Special Effects -- GUI and Menus -- Rewards and Monetization -- Building for the Windows Store. 330 $aThis book will take you through the process of creating a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. On your way, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#. Learn Unity for Windows 10 Game Development starts by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C#, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life. With the book's included art assets, you will learn the ins and outs of asset choices and management while making use of Unity's 2D physics, Shuriken particle systems and Mecanim's character and state management tools. Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Phone device, and others for Windows 10 and ultimately, publish your game to the Windows App Store. You'll even learn about marketing and monetization in the mobile game market. 606 $aComputer games?Programming 606 $aComputer science 606 $aGame Development$3https://scigraph.springernature.com/ontologies/product-market-codes/I29040 606 $aComputer Science, general$3https://scigraph.springernature.com/ontologies/product-market-codes/I00001 615 0$aComputer games?Programming. 615 0$aComputer science. 615 14$aGame Development. 615 24$aComputer Science, general. 676 $a794.81526 700 $aBlackman$b Sue$4aut$4http://id.loc.gov/vocabulary/relators/aut$0871664 702 $aTuliper$b Adam$4aut$4http://id.loc.gov/vocabulary/relators/aut 906 $aBOOK 912 $a9910156227403321 996 $aLearn Unity for Windows 10 Game Development$91982578 997 $aUNINA