LEADER 02014nam 2200493 450 001 9910794012803321 005 20230518003857.0 010 $a0-429-32482-0 010 $a1-000-09362-X 010 $a1-000-09366-2 035 $a(CKB)4100000011324060 035 $a(MiAaPQ)EBC6236330 035 $a(EXLCZ)994100000011324060 100 $a20201019d2021 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aCooperative gaming $ediversity in the games industry and how to cultivate inclusion /$fAlayna M. Cole and Jessica Zammit 210 1$aBoca Raton, Florida ;$aLondon ;$aNew York :$cCRC Press,$d[2021] 210 4$dİ2021 215 $a1 online resource (112 pages) 311 $a0-367-34280-4 320 $aIncludes bibliographical references and index. 327 $aBeing marginalised -- Development and representation -- Company culture -- Events -- Future of diversity and games. 330 $a"Cooperative Gaming provides context and practical advice regarding diversity in the games industry. It begins with a deep dive into research literature and the history of diversity in the games industry to provide context around what diversity is and why it is a topic worth considering. It looks at the different facets of diversity and games"--$cProvided by publisher. 410 $aDiversity Collection 606 $aComputer games industry$xSocial aspects 606 $aVideo games industry$xSocial aspects 606 $aDiversity in the workplace 615 0$aComputer games industry$xSocial aspects. 615 0$aVideo games industry$xSocial aspects. 615 0$aDiversity in the workplace. 676 $a306.487 700 $aCole$b Alayna M.$01537196 702 $aZammit$b Jessica 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910794012803321 996 $aCooperative gaming$93786367 997 $aUNINA