LEADER 03745nam 2200469 450 001 9910793041603321 005 20230530195308.0 010 $a1-78847-932-7 035 $a(CKB)4100000005599757 035 $a(Au-PeEL)EBL5485016 035 $a(OCoLC)1048795124 035 $a(CaSebORM)9781788398701 035 $a(MiAaPQ)EBC5485016 035 $a(PPN)23010939X 035 $a(EXLCZ)994100000005599757 100 $a20180908d2018 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aUnity 2018 by example $elearn about game and virtual reality development by creating five engaging projects /$fAlan Thorn 205 $aSecond edition. 210 1$aBirmingham ;$aMumbai :$cPackt,$d2018. 215 $a1 online resource (485 pages) $cillustrations 300 $aPrevious edition published: 2016. 311 $a1-78839-870-X 320 $aIncludes bibliographical references. 330 $aBuild exciting 2D/3D games and virtual reality applications with the help of hands-on examples Key Features Create five different types of games from scratch with Unity 2018 Import custom content into Unity from third-party tools such as Maya and Blender Learn to build NPCs with artificial intelligent behavior. Book Description Unity is the most exciting and popular engine used for developing games. With its 2018 release, Unity has become the primary source of both game development and virtual reality content. In Unity 2018 By Example, you'll learn how to use Unity in order to make amazing games from popular genres - from action shooters to mind-bending puzzle games to adventure and Virtual Reality (VR) games. Even if you have no previous experience of using Unity, this book will help you understand the toolsets it provides in depth. In addition to this, you'll understand how to create time-critical collection games, twin-stick space shooters, platformers, and action-fest games with intelligent enemies. Finally, you'll get to grips with creating VR games with the new toolsets introduced by Unity to help you develop amazing VR experiences. To make things easier, you will be provided with step-by-step tutorials for making five great games in Unity 2018, along with a detailed explanation of all the fundamental concepts. By the end of this book, you'll have established a strong foundation in making games with Unity 2018. What you will learn Understand core Unity concepts, such as game objects, components, and scenes Study level-design techniques for building immersive and interesting worlds Make functional games with C# scripting Use the toolset creatively to build games with different themes and styles Handle player controls and input functionality Work with terrains and world-creation tools Get to grips with making both 2D and 3D games Who this book is for You don't need to have any previous experience with Unity to enjoy Unity 2018 By Example, although you need to have basic knowledge of C#. Downloading the example code for this book You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the files e-mailed directly to you. 606 $aVideo games$xDesign 606 $aVideo games$xProgramming 615 0$aVideo games$xDesign. 615 0$aVideo games$xProgramming. 676 $a794.81536 700 $aThorn$b Alan$0892446 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910793041603321 996 $aUnity 2018 by example$93815718 997 $aUNINA