LEADER 02792nam 2200457 450 001 9910792909503321 005 20180824083200.0 010 $a1-4985-4343-X 035 $a(CKB)3710000001409506 035 $a(MiAaPQ)EBC4921941 035 $a(EXLCZ)993710000001409506 100 $a20170818h20172017 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 04$aThe evolution and social impact of video game economics /$fedited by Casey B. Hart 210 1$aLanham, Maryland :$cLexington Books,$d2017. 210 4$dİ2017 215 $a1 online resource (182 pages) $cillustrations 225 1 $aStudies in New Media 311 $a1-4985-4341-3 311 $a1-4985-4342-1 320 $aIncludes bibliographical references and index. 327 $aIntroduction / Casey B. Hart -- "Show me the money!" : shifting fields of capital in the global game industry / Casey O'Donnell -- Nintendo's retro revolution : commodified nostalgia and the virtual console / Steve Cuff and Christopher Terry -- Business models, planned obsolescence, externalities : examining the virtual hand of the video game industry / Mark D. Cruea -- Prestige : a cyclical act for consumer control / Brent Kice -- Free-to-play? : considering the interaction of functional factors in video game design influencing the economic effectiveness of microtransactions / Casey B. Hart -- P(l)aying pretty : consuming fairy tales and device applications / Emma Whatman -- Playing with and against microtransactions : the discourses of microtransactions acceptance and rejection in mainstream video games / Jan Ovelch -- Smart players and happy consumers : effects of game characteristics and player emotional experiences on in-app ad responses / Hsuan-Yi Chou and Shaojung Sharon Wang -- Gold farming in China and in Western academia, journalism, and fiction / Bjarke Liboriussen -- About the editor and contributors. 330 $aThis book examines how the video game industry's economic strategies have changed over the past decade (2006-2016) from a media effects and game design perspective. It also features discussions and analyses on the social impact of these changes and how consumers have reacted to evolving marketing and design strategies. 410 0$aStudies in new media. 606 $aVideo games$xEconomic aspects 606 $aVideo games industry 615 0$aVideo games$xEconomic aspects. 615 0$aVideo games industry. 676 $a794.815365 702 $aHart$b Casey B. 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910792909503321 996 $aThe evolution and social impact of video game economics$93743213 997 $aUNINA