LEADER 02323nam 2200541 450 001 9910792877003321 005 20170404070828.0 010 $a1-4920-1923-2 010 $a1-4920-1925-9 010 $a1-4920-1922-4 035 $a(CKB)3710000001108656 035 $a(MiAaPQ)EBC4822918 035 $a(WaSeSS)IndRDA00089441 035 $a(CaSebORM)9781492019251 035 $a(EXLCZ)993710000001108656 100 $a20170327h20172017 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aDesigning UX $eprototyping /$fby Ben Coleman and Dan Goodwin 205 $a1st edition 210 1$aCollingwood, Victoria :$cSitePoint,$d2017. 210 4$dİ2017 215 $a1 online resource (214 pages) $cillustrations 225 1 $aAspects of UX 300 $aIncludes index. 311 $a0-9943470-8-1 330 $aIt's well known that identifying and fixing problems in design is easier and cheaper if it can be done earlier in the process of design and build. That's because as the fidelity of the project we're working on increases, the effort involved in making changes increases. If we can test out early ideas to see if they work, in small chunks, then we can identify whether those ideas are going to work. To do this, we need to build prototypes. With easy-to-follow, practical advice, this book will show you how to use a number of different prototyping techniques to improve UX. It covers: The prototyping process Paper prototyping Interactive wireframing tools, such as Balsamiq and Axure Dedicated prototyping tools, including Marvel, Invision, and Adobe XD HTML prototypes How to use prototypes in your project workflow 410 0$aAspects of UX (Series) 517 3 $aDesigning user experience prototyping 606 $aWorld Wide Web 606 $aStreaming video 606 $aUser interfaces (Computer systems) 615 0$aWorld Wide Web. 615 0$aStreaming video. 615 0$aUser interfaces (Computer systems) 676 $a025.04 700 $aColeman$b Ben$01494634 702 $aGoodwin$b Dan 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910792877003321 996 $aDesigning UX$93718271 997 $aUNINA