LEADER 03783nam 2200529 450 001 9910523785103321 005 20221007204917.0 010 $a1-4842-7377-X 024 7 $a10.1007/978-1-4842-7377-7 024 8 $a9781484273760 024 8 $a9781484273777 035 $a(CKB)5100000000152491 035 $a(MiAaPQ)EBC6828592 035 $a(Au-PeEL)EBL6828592 035 $a(OCoLC)1288628243 035 $a(OCoLC)1287921336 035 $a(OCoLC-P)1287921336 035 $a(CaSebORM)9781484273777 035 $a(EXLCZ)995100000000152491 100 $a20220831d2022 fy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aBuild your own 2D game engine and create great web games $eusing HTML5, JavaScript, and WebGL2 /$fKelvin Sung [et al.] 205 $aSecond edition. 210 1$aNew York :$cApress,$d[2022] 210 4$d©2022 215 $a1 online resource (xxii, 741 pages) $cillustrations 300 $aIncludes index. 311 1 $a1-4842-7376-1 327 $aChapter 1: Introduction Chapter 2: Working with HTML5 and WebGL2 Chapter 3: Transformation and World Coordinate Chapter 4: Common Components of a Game Engine Chapter 5: Working with Texture, Sprites, and Fonts Chapter 6: Behaviors and Collisions Chapter 7: Camera Manipulations Chapter 8: Illumination and Shadow Chapter 9: Physics Chapter 10: Particle Systems and Stenciling Chapter 11: Supporting Camera Background Chapter 12: Building a Sample Game: From Design to Completion 330 $aDevelop a 2D game engine that will give you the experience and core understanding of foundational concepts for building complex and fun 2D games that can be played across the Internet via popular web browsers. This book is organized so that the chapters follow logical steps of building a game engine and integrates concepts accordingly. Build Your Own 2D Game Engine and Create Great Web Games isolates and presents relevant concepts from software engineering, computer graphics, mathematics, physics, game development and game design in the context of building a 2D game engine from scratch. In this edition, all the code is based on updated versions of JavaScript with HTML5 and WebGL2: you will analyze the source code needed to create a game engine that is suitable for implementing typical casual 2D videogames. You will also learn about physics and particle system. The discussion of physics component includes rotations and popular physical materials such as wood, mud, and ice. The discussion of particle component has popular presets such as fire, smoke, and dust. By the end of the book, you will understand the core concepts and implementation details of a typical 2D game engine, learn insights into how these concepts affect game design and game play, and have access to a versatile 2D game engine that they can expand upon or utilize to build their own 2D games from scratch with HTML5, JavaScript, and WebGL2. You will: Understand essential concepts for building 2D games Grasp the basic architecture of 2D game engines Understand illumination models in 2D games Learn basic physics used in 2D games Find out how these core concepts affect game design and game play Learn to design and develop 2D interactive games. 606 $aInteractive computer graphics 606 $aComputer games$xDesign 615 0$aInteractive computer graphics. 615 0$aComputer games$xDesign. 676 $a794.81526 700 $aSung$b Kelvin$f1964-$01255641 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910523785103321 996 $aBuild your own 2D game engine and create great web games$92911197 997 $aUNINA LEADER 02894nam 2200577 450 001 9910792801103321 005 20220524090754.0 010 $a3-95487-014-2 024 7 $a10.31819/9783954870141 035 $a(CKB)3710000001056550 035 $a(MiAaPQ)EBC5635106 035 $a(DE-B1597)516392 035 $a(OCoLC)1091665257 035 $a(DE-B1597)9783954870141 035 $a(MiAaPQ)EBC6318936 035 $a(Au-PeEL)EBL6318936 035 $a(OCoLC)1156786301 035 $a(OCoLC)1105909352 035 $a(FlNmELB)ELB36926 035 $a(MiAaPQ)EBC29346678 035 $a(Au-PeEL)EBL29346678 035 $a(EXLCZ)993710000001056550 100 $a20220524d2015 uy 0 101 0 $aspa 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$a"Mi genio es un enano llamado Walter Ego" $eestrategias de autori?a en Guillermo Cabrera Infante /$fClaudia Hammerschmidt ; traduccio?n de Beatriz Gala?n y Claudia Hammerschmidt 205 $a1st ed. 210 1$aMadrid ;$aFrankfurt am Main :$cIberoamericana :$cVervuert,$d[2015] 210 4$d©2015 215 $a1 recurso en li?nea (412 pa?ginas) 225 1 $aEditionen der Iberoamericana. Serie A, Literaturgeschichte und -kritik ;$v60 311 0 $a84-8489-677-3 320 $aIncludes bibliographical references and index. 327 $tFront matter --$tÍndice --$tAdvertencia preliminar --$tPrólogo --$t0. La escenificación del inicio, o "Palabras preliminares" --$tPRIMERA PARTE: Tres tristes tigres, o El vaciamiento de la lengua --$tI.1 La ausencia del inicio --$tI.2 La mentira --$tI.3 Sobre la traducción --$tINTERMEZZO: Retrospectiva prospectiva --$tSEGUNDA PARTE: La reapropiación retrospectiva, o La escenificación de la remotivación --$tII.3 Sobre la traducción --$tII.2' La escritura como exorcismo: Exorcismos de esti(l)o --$tII.1' La ausencia del final: "Epilogolipo", o "El cuento de nunca acabar" --$t0'.La escenifi cación del fi nal, o "Meta-Final" --$tEn lugar de un epílogo. Las misteriosas proyecciones de Mercator --$tBibliografía 330 $aDie Analyse fast aller literarischen Texte Guillermo Cabrera Cabrera Infantes beschäftigt sich mit Schreib- und Autorschaftsstrategien dieses Exilkubaners und enthält eine kurze Zusammenfassung auf Spanisch. 410 0$aEditionen der Iberoamericana.$nSerie A,$pLiteraturgeschichte und -kritik ;$v60. 606 $aLITERARY CRITICISM / American / General$2bisacsh 615 7$aLITERARY CRITICISM / American / General. 676 $a863 700 $aHammerschmidt$b Claudia$01548731 702 $aGala?n Echevarri?a$b Beatriz 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910792801103321 996 $a"Mi genio es un enano llamado Walter Ego"$93805974 997 $aUNINA LEADER 01664oam 2200517I 450 001 9910792511503321 005 20230808201528.0 010 $a1-351-89401-3 010 $a1-315-24109-9 024 7 $a10.4324/9781315241098 035 $a(CKB)3710000001081047 035 $a(MiAaPQ)EBC4817121 035 $a(Au-PeEL)EBL4817121 035 $a(CaPaEBR)ebr11356294 035 $a(OCoLC)975224788 035 $a(OCoLC)974642433 035 $a(EXLCZ)993710000001081047 100 $a20180706e20162002 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 14$aThe bibliography of regional fiction in Britain and Ireland, 1800-2000 /$fK.D.M. Snell 210 1$aLondon ;$aNew York :$cRoutledge,$d2016. 215 $a1 online resource (226 pages) 300 $aFirst published 2009 by Ashgate Publishing. 311 $a0-7546-0666-X 311 $a1-351-89402-1 320 $aIncludes bibliographical references. 327 $aEngland -- Ireland -- Scotland -- Wales. 606 $aEnglish fiction$y19th century$vBibliography 606 $aEnglish fiction$y20th century$vBibliography 607 $aGreat Britain$xIn literature$vBibliography 607 $aIreland$xIn literature$vBibliography 615 0$aEnglish fiction 615 0$aEnglish fiction 676 $a016.823/808032 700 $aSnell$b K. D. M.$0147511 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910792511503321 996 $aThe bibliography of regional fiction in Britain and Ireland, 1800-2000$93734301 997 $aUNINA