LEADER 01825nam 2200481 450 001 9910792658203321 005 20230126214939.0 010 $a1-4985-3961-0 035 $a(CKB)3710000001010394 035 $a(MiAaPQ)EBC4776524 035 $a(EXLCZ)993710000001010394 100 $a20170125h20162016 uy 0 101 0 $aeng 135 $aurcnu|||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aExploring screen culture via Apple's mobile devices $elife through the looking glass /$fCharles Soukup 210 1$aLanham, Maryland :$cLexington Books,$d2016. 210 4$dİ2016 215 $a1 online resource (133 pages) 311 $a1-4985-3960-2 320 $aIncludes bibliographical references and index. 327 $aSurveying the looking glass life -- Relevance processing in 21st century screen culture -- Postmodern ethnography of everyday life -- iOS as a cognitive map within hyper-mediated culture -- Apps as gamification in everyday life -- Mobile applications as equipment for living in a hyper-mediated culture of technique. 606 $aInternet$xSocial aspects 606 $aMobile apps$xSocial aspects 606 $aiPhone (Smartphone)$xMobile apps 606 $aMass media and culture 606 $aMass media$xTechnological aspects 615 0$aInternet$xSocial aspects. 615 0$aMobile apps$xSocial aspects. 615 0$aiPhone (Smartphone)$xMobile apps. 615 0$aMass media and culture. 615 0$aMass media$xTechnological aspects. 676 $a302.23/1 700 $aSoukup$b Charles$01530669 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910792658203321 996 $aExploring screen culture via Apple's mobile devices$93775876 997 $aUNINA