LEADER 05348nam 2200673Ia 450 001 9910792353403321 005 20200520144314.0 010 $a1-282-54994-4 010 $a9786612549946 010 $a0-470-49684-3 035 $a(CKB)2670000000014464 035 $a(EBL)510196 035 $a(OCoLC)609861484 035 $a(SSID)ssj0000362946 035 $a(PQKBManifestationID)11253617 035 $a(PQKBTitleCode)TC0000362946 035 $a(PQKBWorkID)10381569 035 $a(PQKB)11320590 035 $a(Au-PeEL)EBL510196 035 $a(CaPaEBR)ebr10381049 035 $a(CaONFJC)MIL254994 035 $a(CaSebORM)9780470407417 035 $a(MiAaPQ)EBC510196 035 $a(EXLCZ)992670000000014464 100 $a20090116d2009 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aMastering Blender$b[electronic resource] /$fTony Mullen 205 $a1st edition 210 $aIndianapolis, Ind. $cWiley Pub.$d2009 215 $a1 online resource (475 p.) 225 1 $aSerious skills 300 $aDescription based upon print version of record. 311 $a0-470-40741-7 327 $aMastering Blender; About the Author; Contents at a Glance; Contents; Introduction; Who Should Read This Book; The Mastering Series; How This Book Is Organized; What's on the CD; How to Contact the Author; Part I: Mastering Blender 3D; Chapter 1: Controlling Your Environment; Getting Your Way with Blender; Improving Your Workflow; Keeping Up with the Blender Interface; The Bottom Line; Chapter 2: Sculpting and Retopo Workflow; Sculpting with Blender; Using the Retopo Tool; Normal Map Baking; The Bottom Line; Chapter 3: Creating Realistic Images with UV Textures and Node-Based Materials 327 $aCreating UV Textures with Blender and GIMPSmoothing the Seams with Texture Baking; Achieving Realism with Material Nodes; The Bottom Line; Chapter 4: Video Compositing with Nodes; Pulling a Green Screen Matte with Nodes; Garbage Matting; Spill Correction and Cleaning Up; The Bottom Line; Chapter 5: Working with the Video Sequence Editor; Working with the Video Sequence Editor; Adding Transitions and Compositing in the VSE; Working with Blender Scenes in the VSE; The Bottom Line; Part II: Mastering Blender Python; Chapter 6: Python for the Impatient; Introducing Python 327 $aUnderstanding the Python Development EnvironmentUnderstanding Python Syntax; The Bottom Line; Chapter 7: Python Scripting for Blender; Editing and Running Scripts in Blender; Introducing the Blender-Python API; Creating an Interactive Script; The Bottom Line; Chapter 8: The Many-Headed Snake: Other Uses of Python in Blender; Extend Blender Functionality with Python; Working with PyDrivers; Using PyNodes; Working with PyConstraints; Using Script Links and Space Handlers; The Bottom Line; Part III: Mastering the Blender Game Engine; Chapter 9: Creating Assets for the Blender Game Engine 327 $aCreating Content for the Game EngineSetting Up the World; Getting More Familiar with the BGE Environment; The Bottom Line; Chapter 10: Making Things Happen in the Game Engine; Working with Logic Blocks; Using Properties, Messages, and States; Creating Special Effects with Textures; Working with Sound in the BGE; The Bottom Line; Chapter 11: Python Power in the Blender Game Engine; From Logic Blocks to Python; Python Power for the BGE; Further Resources; The Bottom Line; Appendix A: Solutions; Chapter 1: Controlling Your Environment; Chapter 2: Sculpting and Retopo Workflow 327 $aChapter 3: Creating Realistic Images with UV Textures and Node-Based MaterialsChapter 4: Video Compositing with Nodes; Chapter 5: Working with the Video Sequence Editor; Chapter 6: Python for the Impatient; Chapter 7: Python Scripting for Blender; Chapter 8: The Many-Headed Snake: Other Uses of Python in Blender; Chapter 9: Creating Assets for the Blender Game Engine; Chapter 10: Making Things Happen in the Game Engine; Chapter 11: Python Power in the Blender Game Engine; Appendix B: Blender-Python API Module and Class Hierarchies; Module Hierarchy; Class Hierarchy 327 $aAppendix C: The Evolution of Blender's User Interface 330 $aBlender, the free alternative for professional-quality 3D animation is a complex program to learn, but once users become familiar with its power, they begin to seek more from it. This book is the first of its kind to explore the more advanced features of Blender so that you can get the most out of the software. You'll take your Blender skills to a whole new level with the featured in-depth coverage of intricate uses for Blender's modeling, texturing, animation, and visual effects tools in a professional environment. Note: CD-ROM/DVD and other supplementary materials are not included 606 $aComputer graphics 606 $aComputer animation 606 $aThree-dimensional display systems 615 0$aComputer graphics. 615 0$aComputer animation. 615 0$aThree-dimensional display systems. 676 $a006.6/930285536 700 $aMullen$b Tony$f1971-$01462901 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910792353403321 996 $aMastering Blender$93766037 997 $aUNINA