LEADER 05200nam 2200649 a 450 001 9910792352803321 005 20200520144314.0 010 $a0-470-63602-5 010 $a1-282-68536-8 010 $a9786612685361 010 $a0-470-63601-7 035 $a(CKB)2670000000014437 035 $a(EBL)510169 035 $a(OCoLC)609861408 035 $a(SSID)ssj0000404312 035 $a(PQKBManifestationID)11260686 035 $a(PQKBTitleCode)TC0000404312 035 $a(PQKBWorkID)10345252 035 $a(PQKB)10610496 035 $a(Au-PeEL)EBL510169 035 $a(CaPaEBR)ebr10381043 035 $a(CaONFJC)MIL268536 035 $a(CaSebORM)9780470488959 035 $a(MiAaPQ)EBC510169 035 $a(EXLCZ)992670000000014437 100 $a20100212d2010 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aFlash Builder 4 and Flex 4 bible$b[electronic resource] /$fDavid Gassner 205 $a1st ed. 210 $aIndianapolis, Ind. $cWiley Pub., Inc.$d2010 215 $a1 online resource (1059 p.) 225 1 $aBible ;$vv.683 300 $aIncludes index. 311 $a0-470-48895-6 327 $aAdobe Flash® BuilderTM 4 and Flex® 4 Bible; About the Author; Credits; Contents at a Glance; Contents; Preface; Getting the Most Out of This Book; Using the Book's Icons; Acknowledgments; Part I: Flex Fundamentals; Chapter 1: About Flex 4; Learning the Fundamentals of Flex; Understanding Adobe Flash Player; Flex 4 Development Tools; Getting Help; Summary; Chapter 2: Using Flash Builder 4; Getting Flash Builder; Installing Flash Builder 4; Getting to Know Eclipse Features; Using Flash Builder; Getting Help; Searching for Code; Generating Code 327 $aIntegrating Flash Builder with Flash Professional CS5Summary; Chapter 3: Building a Basic Flex Application; Creating a "Hello World" Application; Understanding the html-template Folder; Deploying the Application; Summary; Chapter 4: Understanding the Anatomy of a Flex Application; MXML and ActionScript 3; Understanding MXML; Understanding ActionScript 3; Combining MXML and ActionScript; Using the Application Component; Summary; Chapter 5: Using Bindings and Components; Using Binding Expressions; Using MXML Components; Adding Properties and Methods to Components; Using Component Libraries 327 $aCreating Flash-based ComponentsSummary; Chapter 6: Debugging Flex Applications; Debugging Basics; Using trace() and the Logging API; Using Breakpoints; Profiling Flex Applications; Using the Network Monitor; Summary; Chapter 7: Working with Events; The Flex Event Architecture; Handling Events in MXML; Handling Events with addEventListener(); Using Event Bubbling; Using Custom Events; Using Custom Event Classes; Summary; Part II: Designing Flex Applications; Chapter 8: Using Flex Visual Controls; Instantiating and Customizing Controls; Using Spark Text Controls; Using Layout Controls 327 $aUsing Button ControlsOther Data Entry Controls; Using Interactive Controls; Using the Image and BitmapImage Controls; Summary; Chapter 9: Working with Text; Using Advanced Text Layout; Controlling Fonts with Cascading Style Sheets; Manipulating Text; Formatting Text Values; Summary; Chapter 10: Using Layout Containers; Using MX Basic Containers; Using Spark Group Components; Using Panel Containers; Using Constraint-Based Layout; Sizing Containers and Controls; Creating a Scrolling Region; Summary; Chapter 11: Using Cascading Style Sheets; About Cascading Style Sheets; What Is a Style Sheet? 327 $aUsing Inline Style DeclarationsDeclaring Style Sheets with ; Using Style Selectors; Using Embedded Style Sheets; Using External Style Sheets; Using Compiled Style Sheets; Controlling Styles with ActionScript; Summary; Chapter 12: Controlling Animation and Working with Drag and Drop; Using Effects; Using Drag-and-Drop Operations; Summary; Chapter 13: Managing View States; Understanding View States; Defining View States in Design View; Switching View States at Runtime; Declaring View States in MXML; Managing View States in Components; Using Transitions; Summary 327 $aChapter 14: Declaring Graphics with MXML and FXG 330 $aA complete and thorough reference for developers on the new Flex 4 platform Create desktop applications that behave identically on Windows, Mac OS X, and Linux with Adobe's new Flash Builder 4 platform and this in-depth guide. The book's tutorials and explanations walk you step-by-step through Flash Builder's new, faster tools; the new framework for generating code; how to connect to popular application servers; upgrading from Flex 3; and much more.Shows you how to create rich applications for the Web and desktop with the very latest version of Flex, with detailed coverage for 410 0$aBible 606 $aInternet programming 615 0$aInternet programming. 676 $a006.76 700 $aGassner$b David L$01524942 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910792352803321 996 $aFlash Builder 4 and Flex 4 bible$93766031 997 $aUNINA