LEADER 02715nam 22005413u 450 001 9910791970903321 005 20230126204137.0 010 $a0-19-992991-2 010 $a1-283-42810-5 010 $a9786613428103 010 $a0-19-992124-5 035 $a(CKB)2560000000079351 035 $a(EBL)834746 035 $a(OCoLC)772845064 035 $a(MiAaPQ)EBC834746 035 $a(EXLCZ)992560000000079351 100 $a20140113d2011|||| u|| | 101 0 $aeng 135 $aur|n|---||||| 200 10$aPlaying Along$b[electronic resource] $eDigital Games, YouTube, and Virtual Performance 210 $aOxford $cOxford University Press, USA$d2011 215 $a1 online resource (273 p.) 225 1 $aOxford Music/Media Series 300 $aDescription based upon print version of record. 311 $a0-19-975346-6 327 $aCover; Contents; Acknowledgments; About the Companion Website; Introduction: Playing Along; PART ONE: Playing Along with Grand Theft Auto; 1. Straight Outta Ganton: Virtual Tourism, Fieldwork, and Performance; 2. Jacking the Dial: Radio, Race, and Place in San Andreas; PART TWO: Playing Along with Guitar Hero and Rock Band; 3. How Musical Is Guitar Hero?; 4. Just Add Performance: Staging Schizophonia; PART THREE: Playing Along with Communities of Practice; 5. Music Lessons 2.0; 6. Amateur-to-Amateur; Endgame; Notes; References; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; R; S; T; V 327 $aWY 330 $aWhy don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in Grand Theft Auto: San Andreas? How are YouTube-based music lessons changing the nature of amateur musicianship? This book is about play, performance, and participatory culture in the digital age. Miller shows how video games and social media are bridging virtual and visceral experience, creating dispersed communities who forge meaningful connections by ""playing along"" with popular culture. Playing Along reveals how digital media are brought to bear in th 410 0$aOxford Music/Media Series 606 $aInteractive videos 606 $aPopular music 606 $aVideo game music 606 $aVideo games -- Social aspects 606 $aVideo games 615 4$aInteractive videos. 615 4$aPopular music. 615 4$aVideo game music. 615 4$aVideo games -- Social aspects. 615 4$aVideo games. 676 $a794.8 700 $aMiller$b Kiri$01176242 801 0$bAU-PeEL 801 1$bAU-PeEL 801 2$bAU-PeEL 906 $aBOOK 912 $a9910791970903321 996 $aPlaying Along$93711681 997 $aUNINA