LEADER 02603nam 2200709 a 450 001 9910791489803321 005 20230511015716.0 010 $a0-470-97060-X 010 $a1-282-77318-6 010 $a9786612773181 010 $a0-470-68807-6 035 $a(CKB)2560000000016427 035 $a(EBL)565054 035 $a(OCoLC)657075437 035 $a(SSID)ssj0000426176 035 $a(PQKBManifestationID)12173899 035 $a(PQKBTitleCode)TC0000426176 035 $a(PQKBWorkID)10372552 035 $a(PQKB)10315828 035 $a(Au-PeEL)EBL565054 035 $a(CaPaEBR)ebr10419161 035 $a(CaONFJC)MIL277318 035 $a(CaSebORM)9780470742662 035 $a(MiAaPQ)EBC565054 035 $a(EXLCZ)992560000000016427 100 $a20101118d2010 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aProfessional Papervision3D$b[electronic resource] /$fMichael Lively 205 $a1st edition 210 $aChichester, U.K. $cWiley$d2010 215 $a1 online resource (751 p.) 225 1 $aWrox professional guides 300 $aDescription based upon print version of record. 311 $a0-470-74266-6 327 $apt. 1. Getting started -- pt. 2. Working with models and data -- pt. 3. Building games and websites -- pt. 4. Extending PV3D and beyond. 330 $aProfessional Papervision3D describes how Papervision3D works and how real world applications are built, with a clear look at essential topics such as building websites and games, creating virtual tours, and Adobe's Flash 10. Readers learn important techniques through hands-on applications, and build on those skills as the book progresses. The companion website contains all code examples, video step-by-step explanations, and a collada repository. 410 0$aWrox professional guides. 517 3 $aPapervision3D 606 $aObject-oriented programming (Computer science) 606 $aWeb sites$xDesign 606 $aComputer animation 606 $aVideo games$xProgramming 615 0$aObject-oriented programming (Computer science) 615 0$aWeb sites$xDesign. 615 0$aComputer animation. 615 0$aVideo games$xProgramming. 676 $a006.693 676 $a778.53 686 $aST 326 F32$2rvk 686 $aST 326$2rvk 700 $aLively$b Michael$01497074 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910791489803321 996 $aProfessional Papervision3D$93838950 997 $aUNINA