LEADER 04265oam 2200817I 450 001 9910791127403321 005 20230725015224.0 010 $a1-136-97044-4 010 $a1-136-97045-2 010 $a1-282-62953-0 010 $a9786612629532 010 $a0-203-85158-7 024 7 $a10.4324/9780203851586 035 $a(CKB)2560000000009990 035 $a(EBL)530330 035 $a(OCoLC)642661363 035 $a(SSID)ssj0000443804 035 $a(PQKBManifestationID)11267178 035 $a(PQKBTitleCode)TC0000443804 035 $a(PQKBWorkID)10456054 035 $a(PQKB)10743878 035 $a(SSID)ssj0000430351 035 $a(PQKBManifestationID)12109579 035 $a(PQKBTitleCode)TC0000430351 035 $a(PQKBWorkID)10452667 035 $a(PQKB)11401308 035 $a(MiAaPQ)EBC530330 035 $a(MiAaPQ)EBC5292937 035 $a(Au-PeEL)EBL530330 035 $a(CaPaEBR)ebr10394483 035 $a(CaONFJC)MIL1679623 035 $a(OCoLC)645241008 035 $a(Au-PeEL)EBL5292937 035 $a(CaONFJC)MIL262953 035 $a(EXLCZ)992560000000009990 100 $a20180706d2010 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 14$aThe universe of design $eHorst Rittel's theories of design and planning /$fJean-Pierre Protzen and David J. Harris 210 1$aOxon [England] ;$aNew York, N.Y. :$cRoutledge,$d2010. 215 $a1 online resource (264 p.) 300 $aDescription based upon print version of record. 311 $a0-415-77989-8 311 $a0-415-77988-X 320 $aIncludes bibliographical references and index. 327 $aBook Cover; Title; Copyright; Contents; Preface; Acknowledgments; Prologue; Part One: Foundations; Chapter 1.1 Reflections on the Scientific and Political Significance of Decision Theory; Chapter 1.2 Science and Design Seminars: Introduction: Out of the Cave; Chapter 1.3 Seminar 1: Modes of Innovation; Chapter 1.4 Seminar 2: Images and Messages; Chapter 1.5 Seminar 3: Communications; Chapter 1.6 Seminar 4: Establishing Order; Chapter 1.7 Seminar 5: Measuring Values and Images; Chapter 1.8 Seminar 6: Environments; Chapter 1.9 Seminar 7: Design 327 $aChapter 1.10 Seminar 8: Models of and for Design (Part 1)Chapter 1.11 Seminar 9: Models of and for Design (Part 2); Chapter 1.12 Seminar 10: Conclusion; Part Two: Wicked Problems; Chapter 2.1 On the Planning Crisis: Systems Analysis of the First and Second Generations; Part Three: Design Reasoning; Chapter 3.1 Structure and Usefulness of Planning Information Systems; Chapter 3.2 Issues as Elements of Information Systems; Chapter 3.3 The Reasoning of Designers; Part Four: Consequences of Design; Chapter 4.1 Technological Change and Urban Structure 327 $aChapter 4.2 On Rittel's Pathologies of PlanningEpilogue; References; Author Index; Subject Index 330 $aThis book examines the theoretical foundations of the processes of planning and design. When people - alone or in groups - want to solve problems or improve their situation, they make plans. Horst Rittel studied this process of making plans and he developed theories - including his notion of ""wicked problems"" - that are used in many fields today. From product design, architecture and planning - where Rittel's work was originally developed - to governmental agencies, business schools and software design, Rittel's ideas are being used. This book collects previously unavailable work o 517 3 $aHorst Rittel's theories of design and planning 606 $aEngineering design$xManagement 606 $aIndustrial design$xMethodology 606 $aIndustrial engineering$xMethodology 606 $aSystem theory 615 0$aEngineering design$xManagement. 615 0$aIndustrial design$xMethodology. 615 0$aIndustrial engineering$xMethodology. 615 0$aSystem theory. 676 $a620/.0042 700 $aProtzen$b Jean-Pierre.$01517528 701 $aHarris$b David J.$f1965-$01517529 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910791127403321 996 $aThe universe of design$93754654 997 $aUNINA LEADER 03563nam 22006495 450 001 9910765478103321 005 20250807124735.0 010 $a9781484297803 010 $a1484297806 024 7 $a10.1007/978-1-4842-9780-3 035 $a(MiAaPQ)EBC30954342 035 $a(Au-PeEL)EBL30954342 035 $a(DE-He213)978-1-4842-9780-3 035 $a(OCoLC)1410723732 035 $a(OCoLC-P)1410723732 035 $a(CaSebORM)9781484297803 035 $a(CKB)28887500400041 035 $a(OCoLC)1411306269 035 $a(EXLCZ)9928887500400041 100 $a20231117d2024 u| 0 101 0 $aeng 135 $aurcnu|||||||| 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 10$aCoding Art $eA Guide to Unlocking Your Creativity with the Processing Language and p5.js in Four Simple Steps /$fby Mathias Funk, Yu Zhang 205 $a2nd ed. 2024. 210 1$aBerkeley, CA :$cApress :$cImprint: Apress,$d2024. 215 $a1 online resource (342 pages) 225 1 $aDesign Thinking,$x2945-7807 311 08$a9781484297797 311 08$a1484297792 327 $aChapter 1: Introduction -- Chapter 2: Idea to visuals -- Chapter 3: Composition and structure -- Chapter 4: Refinement and depth -- Chapter 5: Completion and production -- Chapter 6: Taking a larger project through all four steps -- Chapter 7: Flow fields and particle storms with p5.js -- Chapter 8: Making sense of touch and sensors with p5.js -- Chapter 9: Dealing with problems -- Chapter 10: Learning path -- Chapter 11: Creative processes. 330 $aFinally, a book on creative programming, written directly for artists and designers! This second edition offers expanded and updated content incorporating the latest advancements and trends in the field of creative programming, also for creatives who want to work directly with P5.js and online. It delves deeper into the intricacies of computational art. It includes fresh case studies that explore real-world applications of coding art, inspiring readers to think beyond traditional boundaries. Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education. Following a real-world use case of computation art, you'll see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started. This unique and finely balanced approach between skill acquisition and development makes Coding Art, Second Edition the ideal reference book for both creative programming and the creative process for professors and students alike. 410 0$aDesign Thinking,$x2945-7807 606 $aGraphic arts 606 $aProgramming languages (Electronic computers) 606 $aComputer graphics 606 $aGraphic Design 606 $aProgramming Language 606 $aComputer Graphics 615 0$aGraphic arts. 615 0$aProgramming languages (Electronic computers) 615 0$aComputer graphics. 615 14$aGraphic Design. 615 24$aProgramming Language. 615 24$aComputer Graphics. 676 $a741.6 700 $aFunk$b Mathias$01448793 701 $aZhang$b Yu$c(Artist)$01733955 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910765478103321 996 $aCoding Art$94150060 997 $aUNINA