LEADER 03217oam 2200769I 450 001 9910790927103321 005 20230906004433.0 010 $a0-262-32204-8 010 $a0-262-32203-X 035 $a(CKB)2550000001277655 035 $a(EBL)3339803 035 $a(SSID)ssj0001193152 035 $a(PQKBManifestationID)12533519 035 $a(PQKBTitleCode)TC0001193152 035 $a(PQKBWorkID)11135908 035 $a(PQKB)10273221 035 $a(MiAaPQ)EBC3339803 035 $a(OCoLC)877868242$z(OCoLC)961590058$z(OCoLC)1055390142$z(OCoLC)1066534313$z(OCoLC)1081220963 035 $a(OCoLC-P)877868242 035 $a(MaCbMITP)9450 035 $a(Au-PeEL)EBL3339803 035 $a(CaPaEBR)ebr10861578 035 $a(CaONFJC)MIL599719 035 $a(OCoLC)877868242 035 $a(EXLCZ)992550000001277655 100 $a20140422h20142014 uy 0 101 0 $aeng 135 $aurcnu---unuuu 181 $ctxt 182 $cc 183 $acr 200 10$aLiterary gaming /$fAstrid Ensslin 210 1$aCambridge, Mass. ;$aLondon, England :$cThe MIT Press,$d[2014] 210 4$dİ2014 215 $a1 online resource (217 p.) 300 $aDescription based upon print version of record. 311 $a0-262-02715-1 311 $a1-306-68468-4 320 $aIncludes bibliographical references and index. 327 $aContents; Acknowledgments; 1 Introduction; I Theory and Methodology; 2 Playing with Rather Than by Rules; 3 Between Ludicity and Literariness; II Analyses; 4 "The Pen Is Your Weapon of Choice": Ludic Hypertext Literature and the Play with the Reader; 5 "Love Poem or Break Up Note?" Ludic Hypermedia Fiction and Loss of Grasp; 6 "Your Innocence Drifts Away": Antiludicity and Ludic Mechanics in The Princess Murderer; 7 Of Windsighs and Wayfaring: Blue Lacuna, an Epic Interactive Fiction; 8 The Paradox of Poetic Gaming: evidence of everything exploding 327 $a9 From Paidia to Ludus: The Path, a Literary Auteur Game 10 Conclusion; Notes; References; Glossary; Index 330 $aA new analytical framework for understanding literary videogames, the literary-ludic spectrum, illustrated by close readings of selected works. 606 $aVideo games$xSocial aspects$xPhilosophy 606 $aDigital media$xPhilosophy 606 $aInteractive multimedia$xPhilosophy 606 $aHypertext fiction$xHistory and criticism$xTheory, etc 606 $aFantasy games$xPhilosophy 606 $aPlay (Philosophy) 606 $aIntermediality 610 $aGAME STUDIES/General 610 $aDIGITAL HUMANITIES & NEW MEDIA/General 610 $aSOCIAL SCIENCES/Media Studies 615 0$aVideo games$xSocial aspects$xPhilosophy. 615 0$aDigital media$xPhilosophy. 615 0$aInteractive multimedia$xPhilosophy. 615 0$aHypertext fiction$xHistory and criticism$xTheory, etc. 615 0$aFantasy games$xPhilosophy. 615 0$aPlay (Philosophy) 615 0$aIntermediality. 676 $a794.8 700 $aEnsslin$b Astrid$0317506 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910790927103321 996 $aLiterary gaming$93772959 997 $aUNINA