LEADER 03671nam 2200541 450 001 9910790926403321 005 20200520144314.0 010 $a0-253-01244-9 010 $a0-253-01263-5 035 $a(CKB)2550000001279475 035 $a(EBL)1680203 035 $a(OCoLC)878923601 035 $a(MdBmJHUP)muse37934 035 $a(Au-PeEL)EBL1680203 035 $a(CaPaEBR)ebr10864897 035 $a(CaONFJC)MIL600681 035 $a(MiAaPQ)EBC1680203 035 $a(EXLCZ)992550000001279475 100 $a20140512h20142014 uy 0 101 0 $aeng 135 $aur|||||||nn|n 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 00$aPlaying with religion in digital games /$fedited by Heidi A. Campbell and Gregory Price Grieve 210 1$aBloomington, Indiana :$cIndiana University Press,$d2014. 210 4$dİ2014 215 $a1 online resource (314 p.) 225 0 $aDigital Game Studies 300 $aDescription based upon print version of record. 311 $a0-253-01253-8 311 $a1-306-69430-2 320 $aIncludes bibliographical references at the end of each chapters and index. 327 $aIntroduction : what playing with religion offers digital game studies / Heidi A. Campbell and Gregory Price Grieve -- Dreidels to Dante's Inferno : toward a typology of religious games / Jason Anthony -- Locating the pixelated Jew : a multimodal method for exploring Judaism in The Shivah / Isamar Carrillo Masso and Nathan Abrams -- The global mediatization of Hinduism through digital games : representation versus simulation in Hanuman : boy warrior / Xenia Zeiler -- Silent Hill and Fatal Frame : finding franscendent horror in and beyond the Haunted Magic Circle / Brenda S. Gardenour Walter -- From Kuma\War to Quraish : representation of Islam in Arab and American video games / Vi?t [S,HAC]isler -- Citing the medieval : using religion as world-building infrastructure in fantasy MMORPGs / Rabia Gregory -- Hardcore Christian gamers : how religion shapes evangelical play / Shanny Luft -- Filtering cultural feedback : religion, censorship, and localization in Actraiser and other mainstream video games / Peter Likarish -- The importance of playing in earnest / Rachel Wagner -- "God modes" and "God moods" : what does a digital game need to be spiritually effective? / Oliver Steffen -- Bridging multiple realities : religion, play, and Alfred Schutz's theory of the life-world / Michael Waltemathe -- They kill mystery : the mechanistic bias of video game representations of religion and spirituality / Kevin Schut. 330 $aShaman, paragon, God-mode: modern video games are heavily coded with religious undertones. From the Shinto-inspired Japanese video game Okami to the internationally popular The Legend of Zelda and Halo, many video games rely on religious themes and symbols to drive the narrative and frame the storyline. Playing with Religion in Digital Games explores the increasingly complex relationship between gaming and global religious practices. For example, how does religion help organize the communities in MMORPGs such as World of Warcraft? What role has censorship played in localizing games like Act 410 0$aDigital Game Studies 606 $aVideo games$xReligious aspects 615 0$aVideo games$xReligious aspects. 676 $a794.8 702 $aCampbell$b Heidi$f1970- 702 $aGrieve$b Gregory P$g(Gregory Price),$f1964- 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910790926403321 996 $aPlaying with religion in digital games$93772952 997 $aUNINA