LEADER 02855oam 2200709K 450 001 9910790835003321 005 20230710144636.0 010 $a0-262-31907-1 010 $a0-262-31906-3 035 $a(CKB)2550000001169632 035 $a(EBL)3339717 035 $a(SSID)ssj0001082972 035 $a(PQKBManifestationID)12442802 035 $a(PQKBTitleCode)TC0001082972 035 $a(PQKBWorkID)11103426 035 $a(PQKB)10054245 035 $a(StDuBDS)EDZ0000234271 035 $a(MiAaPQ)EBC3339717 035 $a(OCoLC)865508691$z(OCoLC)1055381686$z(OCoLC)1066448648$z(OCoLC)1081256858 035 $a(OCoLC-P)865508691 035 $a(MaCbMITP)9306 035 $a(Au-PeEL)EBL3339717 035 $a(CaPaEBR)ebr10819309 035 $a(CaONFJC)MIL551617 035 $a(OCoLC)865508691 035 $a(EXLCZ)992550000001169632 100 $a20131217d2013 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aGameworld interfaces /$fKristine Jørgensen 210 1$aCambridge, Massachusetts :$cThe MIT Press,$d[2013] 210 4$d©2013 215 $a1 online resource (191 p.) 300 $aDescription based upon print version of record. 311 $a0-262-02686-4 311 $a1-306-20366-X 320 $aIncludes bibliographical references and index. 327 $aDesigning the game interface -- The gameworld -- The interface -- Towards a theory of the game interface. 330 8 $aDigital games tend to follow one of two trends when presenting game information to the player. The game may present game information in a naturalistic way as part of the imaginary universe presented by the game, avoiding symbolic or abstract representations that seem alien to the fictional world. Alternatively, the game may use graphical augmentations such as superimposed information, menus, and icons that points directly to important information. In 'Gameworld Interfaces', Kristine Jørgensen investigates different approaches to designing the game interface. 517 3 $aGame world interfaces 606 $aVideo games$xPsychological aspects 606 $aVideo games$xDesign 606 $aUser interfaces (Computer systems) 606 $aVirtual reality$xPsychological aspects 610 $aGAME STUDIES/Game Design 610 $aGAME STUDIES/General 610 $aDESIGN/Interactive Design 615 0$aVideo games$xPsychological aspects. 615 0$aVideo games$xDesign. 615 0$aUser interfaces (Computer systems) 615 0$aVirtual reality$xPsychological aspects. 676 $a794.8 700 $aJorgensen$b Kristine$f1978-$01567207 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910790835003321 996 $aGameworld interfaces$93838426 997 $aUNINA