LEADER 04143nam 2200637 a 450 001 9910790332303321 005 20200520144314.0 010 $a1-280-69954-X 010 $a9786613676528 010 $a1-118-33329-2 035 $a(CKB)2670000000209170 035 $a(EBL)832608 035 $a(OCoLC)798534158 035 $a(SSID)ssj0000695830 035 $a(PQKBManifestationID)11394056 035 $a(PQKBTitleCode)TC0000695830 035 $a(PQKBWorkID)10679018 035 $a(PQKB)10042445 035 $a(Au-PeEL)EBL832608 035 $a(CaPaEBR)ebr10579501 035 $a(CaONFJC)MIL367652 035 $a(CaSebORM)9781118330463 035 $a(MiAaPQ)EBC832608 035 $a(EXLCZ)992670000000209170 100 $a20120720d2012 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aIntroducing ZBrush$b[electronic resource] /$fEric Keller 205 $a3rd ed. 210 $aHoboken, N.J. $cJohn Wiley & Sons$d2012 215 $a1 online resource (586 p.) 225 0 $aSerious skills Introducing ZBrush 300 $aIncludes index. 311 $a1-118-33046-3 311 $a1-118-24482-6 327 $aIntroducing ZBrush; Foreword; Introduction; Chapter1: Digital Art Basics; An Introduction to ZBrush; Understanding Digital Images; Understanding Resolution; Understanding 3D Space; Resources; Chapter 2: Understanding the ZBrush Interface; The Zen of ZBrush; Trays and Palettes; The Title Bar; Summary; Chapter 3: Basic Digital Sculpting; Digital Clay; Working with Dynamic Levels of Subdivision; Creating a Sculpting Topology with Dynamesh; Masking; Insert Brushes; Summary; Chapter 4: Polymesh Editing; Selection Brushes; Polygroups; Polygroups and Dynamesh; Working with Subtools; ZSpheres 327 $aZSketching with ZSpheresSummary; Chapter 5: ShadowBox and Clip Brushes; ShadowBox; Create the Car Body in ShadowBox; MatchMaker Brush; Clip Brushes; Summary; Chapter 6: Advanced ZSphere Techniques; Retopologizing a Character; Projection; Deforming a Mesh with ZSpheres; Mannequins; Curve Brushes; Summary; Chapter 7: Advanced Brush Techniques; Brush Customization; Designing a Brush; Alpha Textures; Brush Effects; Hard Surface Detail Brushes; Chapter 8: Polypainting and SpotLight; Polypainting; Polypainting Techniques; Image Editing with SpotLight; SpotLight Projection; Painting with Curves 327 $aSummaryChapter 9: FiberMesh, Materials, and Rendering; FiberMesh; Rendering Basics; Standard Lighting; Advanced Lighting with LightCap; Material Basics; Designing Materials; Painting Materials; BPR Rendering Techniques; ZBrush and Photoshop; Summary; Chapter 10: Surface Noise, Layers, and the ZBrush Timeline; Surface Noise; Morph Targets; Using 3D Layers; Polypaint Layers; The ZBrush Timeline; Summary; Appendix: About the Companion DVD; What You'll Find on the DVD; System Requirements; Using the DVD; Troubleshooting; Customer Care; Index; ZBrush Color Image Gallery; Bonus Content 1: GoZ 327 $aModeling with GoZCreating Texture Maps in ZBrush; Bonus Content 2: ZScripts and ZPlugins; Using ZScript; Using Projection Master; Using ZPlugins 330 $aLearn ZBrush inside and out with this updated new edition Get totally comfortable sculpting in a digital environment with the latest edition of this bestselling beginner's guide to ZBrush. Fully updated for the newest version of the software, ZBrush 4R3, this book dispels any fears you might have about the difficulty of using ZBrush and soon has you creating realistic, cartoon, and organic models with flair. Learn all the essentials, as you complete fun tutorials on painting, meshes, organic scripting, hard surface sculpting, lighting, rendering, and more. Introduces yo 606 $aComputer graphics 615 0$aComputer graphics. 676 $a006.6/93 676 $a006.693 676 $a006.696 700 $aKeller$b Eric$0897208 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910790332303321 996 $aIntroducing ZBrush$93829568 997 $aUNINA