LEADER 03199oam 22007334a 450 001 9910790157603321 005 20170814164233.0 010 $a0-8147-2842-1 010 $a0-8147-2866-9 024 7 $a10.18574/nyu/9780814728666.001.0001 035 $a(CKB)2670000000167748 035 $a(EBL)865458 035 $a(OCoLC)780425886 035 $a(SSID)ssj0000607118 035 $a(PQKBManifestationID)11973815 035 $a(PQKBTitleCode)TC0000607118 035 $a(PQKBWorkID)10584652 035 $a(PQKB)10830743 035 $a(OCoLC)794701071 035 $a(MdBmJHUP)muse10819 035 $a(MiAaPQ)EBC865458 035 $a(DE-B1597)548649 035 $a(DE-B1597)9780814728666 035 $a(EXLCZ)992670000000167748 100 $a20050617d2005 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aElectric Dreams$b[electronic resource] $eComputers in American Culture /$fTed Friedman 210 1$aNew York ;$aLondon :$cNew York University Press,$d[2005] 210 4$dİ2005 215 $a1 online resource (286 p.) 300 $aDescription based upon print version of record. 311 $a0-8147-2740-9 311 $a0-8147-2739-5 320 $aIncludes bibliographical references (p. 235-255) and index. 327 $aIntroduction : the dialectic of technological determinism -- Part I. Mainframe culture. Charles Babbage and the politics of computer memory -- Ideologies of information processing: from analog to digital -- Filming the "electronic brain" -- Part II. The personal computer. The many creators of the personal computer -- Apple's 1984 -- The rise of the simulation game -- Part III. The interpersonal computer. Imagining cyberspace -- Dot-com politics -- Beyond Napster -- Linux and utopia -- Conclusion : cybertopia today. 330 $aElectric Dreams turns to the past to trace the cultural history of computers. Ted Friedman charts the struggles to define the meanings of these powerful machines over more than a century, from the failure of Charles Babbage's "difference engine" in the nineteenth century to contemporary struggles over file swapping, open source software, and the future of online journalism. To reveal the hopes and fears inspired by computers, Electric Dreams examines a wide range of texts, including films, advertisements, novels, magazines, computer games, blogs, and even operating systems. Electric Dreams arg 606 $aComputers$xHistory 606 $aComputers$xSocial aspects 606 $aComputers and civilization 608 $aElectronic books. 610 $acomputers. 610 $acultural. 610 $afears. 610 $ahistory. 610 $ahopes. 610 $ainpsired. 610 $areveals. 610 $atechnology. 610 $athat. 615 0$aComputers$xHistory. 615 0$aComputers$xSocial aspects. 615 0$aComputers and civilization. 676 $a303.48/33 700 $aFriedman$b Ted$0627140 801 0$bMdBmJHUP 801 1$bMdBmJHUP 906 $aBOOK 912 $a9910790157603321 996 $aElectric Dreams$93809264 997 $aUNINA