LEADER 00983nam a2200241 i 4500 001 991001679879707536 008 120419s2004 fr b 001 0 fre d 020 $a9782851212023 035 $ab14052453-39ule_inst 040 $aDip.to Filologia Class. e Scienze Filosofiche$bita 100 1 $aCurbelié, Philippe.$0476875 245 13$aLa justice dans 'La cité de Dieu' /$cPhilippe Curbelié 260 $aParis :$bInstitut d'études Augustiniennes,$c2004 300 $a578 p. ;$c25 cm 440 0$aEtudes augustiniennes.$pAntiquité ;$v171 504 $aBibliografia :p. 491-531. Indici 600 04$aAgostino$c$xConcetto di giustizia. 907 $a.b14052453$b02-04-14$c19-04-12 912 $a991001679879707536 945 $aLE007 870.1 Augustinus CUR 01.501$g1$i2007000227701$lle007$op$pE70.14$q-$rl$s- $t0$u0$v0$w0$x0$y.i15402575$z19-04-12 996 $aJustice dans 'La cité de Dieu$9238168 997 $aUNISALENTO 998 $ale007$b19-04-12$cm$da $e-$ffre$gfr $h3$i0 LEADER 05242nam 2200625 a 450 001 9910789928503321 005 20230206193920.0 010 $a1-280-37758-5 010 $a9786613555496 010 $a1-84969-209-2 035 $a(CKB)2670000000174090 035 $a(EBL)932949 035 $a(OCoLC)794492035 035 $a(SSID)ssj0000657475 035 $a(PQKBManifestationID)12198398 035 $a(PQKBTitleCode)TC0000657475 035 $a(PQKBWorkID)10657259 035 $a(PQKB)11408628 035 $a(MiAaPQ)EBC932949 035 $a(Au-PeEL)EBL932949 035 $a(CaPaEBR)ebr10555102 035 $a(CaONFJC)MIL355549 035 $a(PPN)228048834 035 $a(EXLCZ)992670000000174090 100 $a20120516d2012 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 10$aMonkey game development$b[electronic resource] $ebeginner's guide : create monetized 2D games deployable to almost any platform /$fMichael Hartlef 210 $aBirmingham [England] $cPackt Pub.$d2012 215 $a1 online resource (403 p.) 225 0 $aLearn by doing : less theory, more results 300 $aIncludes index. 311 $a1-84969-203-3 327 $aCover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Monkey-Huh?; Game development for the rest of us; Cross-platform development; Compiler or translator?; The Monkey toolbox; Time for action - installing Monkey; Please welcome... Monk; MSERVER-Monkey's own web server; Let's have a little playtime; Time for action - playing Pirate TriPeaks; Time for action - playing Surviball; Playing to have fun, playing to study; So let's go for something big? No!; The alternative; Time for action - read the manual 327 $aThe Trans tool and the supported target platformsHTML5; FLASH; iOS; Android; XNA; GLFW; The Monkey standard modules; Lang; Lists; Map; Math; Random; Set; Stack; Mojo - The 2D framework/modules; App; Audio; Graphics; Input; Monkey is extendable; Your own modules; Native source code; Third-party modules; Your own targets; Your game is easily portable; Summary; Chapter 2: Getting to Know your Monkey-a Trip to the Zoo; Call the Monk and start praying-the Monkey IDE; Why learn about Monk?; Starting up Monk; Monk's user interface; The toolbar; The code editor area; The info box 327 $aTime for action - opening a sample scriptWhere is my navi?; Time for action - navigating to the Main() function; Save... save... save!; Time for action - saving a script; Projects-bringing in some organization; Time for action - creating a project; The Monkey programming language; Time for action - Monkey's Hello World; Running your first script in a browser; Our first little game... PONGO; Time for action - the basic structure of your game; Pongo's data structure; Time for action - adding some data fields; Time for action - rendering the game field 327 $aTime for action - drawing the ball and the paddlesTime for action - player paddle movement; Time for action - moving the enemy paddles; Time for action - moving the ball; Time for action - controlling the ball with the player's paddle; Time for action - letting the enemy paddles fight back; Time for action - acting on the different game modes; Exporting your game as an HTML5 website; One more thing... comment your code!; Summary; Chapter 3: Game #2, Rocket Commander; The game objects; The basic file structure; Time for action - building the basic file structure of the game 327 $aHold that data-RocketCommander's data structureTime for action - creating the general data structure of the game; Detailing the Update process; Time for action - detailing the Update process; Detailing the Render process; Time for action - detailing the Render event; Enhancing the OnCreate event; Time for action - detailing the OnCreate process; Let's build some cities; Time for action - building some cities; Implementing the city class into the game; Time for action - changing the gameClasses file; Modifying the RocketCommander class; Time for action - spawning some cities in the game 327 $aRendering the ground and the cities 330 $aThe first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to monetize the games so you can be commercially successful in the app development world. Do you want to quickly create games deployable to all the major desktop and mobile platforms?, if so look no further. You will learn how to utilize the highly versatile Monkey compiler to create 2d games deployable almost anywhere. No game development or programming experience i 606 $aVideo games$xDesign$vHandbooks, manuals, etc 615 0$aVideo games$xDesign 676 $a004.019 676 $a794.8/1526 700 $aHartlef$b Michael$01559216 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910789928503321 996 $aMonkey game development$93824150 997 $aUNINA