LEADER 04443nam 2200625Ia 450 001 9910789712903321 005 20200520144314.0 010 $a1-283-33768-1 010 $a9786613337689 010 $a1-118-22112-5 035 $a(CKB)2670000000131296 035 $a(EBL)817945 035 $a(OCoLC)768082666 035 $a(SSID)ssj0000632171 035 $a(PQKBManifestationID)11420555 035 $a(PQKBTitleCode)TC0000632171 035 $a(PQKBWorkID)10608445 035 $a(PQKB)10998518 035 $a(Au-PeEL)EBL817945 035 $a(CaPaEBR)ebr10515827 035 $a(CaONFJC)MIL333768 035 $a(CaSebORM)9781118221129 035 $a(MiAaPQ)EBC817945 035 $a(EXLCZ)992670000000131296 100 $a20111102d2012 uy 0 101 0 $aeng 181 $ctxt 182 $cc 183 $acr 200 10$aArt of the app store$b[electronic resource] $ethe business of Apple development /$fTyson McCann 205 $a1st edition 210 $aIndianapolis, IN $cJohn Wiley$dc2012 215 $a1 online resource (308 p.) 300 $aIncludes index. 311 $a0-470-95278-4 327 $aThe Art of the App Store; About the Author; Acknowledgments; Contents; Introduction; Chapter 1: A Brief History of Time in the App Store; Time in a Table; The Early App Store; The Modern App Store; Summary; Chapter 2: Setting Your Goals, Costs, and Expectations; Confronting the "Hero Inventor" Syndrome; Considering Your Fundamental Costs; Considering Your Optional Costs; Managing Your Expectations; Summary; Chapter 3: Researching the App Store Market; Examining the Numbers and Trends; Making Decisions Based on Research; Analyzing Successful Apps; Analyzing Unsuccessful Apps 327 $aMixing and MatchingSummary; Chapter 4: Knowing Your Customer; Understanding App Store Demographics; Meeting Your Customer's Expectations; Summary; Chapter 5: Plotting the Stages of Development; Leadership and Your Team; Concept through Release; Summary; Chapter 6; Guidelines and Expectations for Developing Your App; Potential Risk and Reward; App Store Business Models; Creating for a Multitasking World; The Half-Second Window; Depicting the Physical World; Summary; Chapter 7: Creating Free and Freemium Apps; App Revenue Terminology; Business Reasons behind Revenue Models 327 $aConsidering Risks and RewardsHow to Succeed with a Free App; How to Succeed with a Freemium App; Summary; Chapter 8: Creating Paid and Premium Apps; Business Reasons behind Revenue Models; Considering Risks and Rewards; How to Succeed with Paid Apps; Summary; Chapter 9: Adopting Apple's Approach; Infusing an Insane Amount of Care; Adapting Apps to iPad; Case Study: Tapbots; Summary; Chapter 10: Riding the Social Networking Wave; Fostering the Ultimate Viral Marketing: Social Networks; Taking Cues from Facebook; Ignoring Facebook Conventions; Rewarding Users for Promoting Your App 327 $aSocial Interaction as FeaturesProviding the Tools for Users to Connect; Summary; Chapter 11: Feedback, Maintaining, and Scaling; Evaluating Feedback; Maintenance Isn't Just Fixing, It's Marketing; Scaling; Summary; Appendix A: Reading List of Recommended Books; App Development; Creativity and Inspiration; Appendix B: Online Resources; Research and Metrics; Planning and Communicating; Developing; Marketing; Index 330 $aA unique behind-the-scenes look at what makes an application succeed in the App Store With this invaluable book, Tyson McCann offers a non-technical look at all aspects of the iPhone application development landscape and gets to the core of what makes a popular-and profitable-application. From knowing your customer to launching a successful app, and everything in between, this must-have guide navigates such topics as developing a concept, analyzing the competition, considerations before the launch, marketing, building a community, and maintaining market share... to name a few. Cove 606 $aApplication software$xDevelopment 606 $aiPhone (Smartphone) 615 0$aApplication software$xDevelopment. 615 0$aiPhone (Smartphone) 676 $a004.1675 676 $a004/.35 700 $aMcCann$b Tyson$01492163 712 02$aWrox Development (Firm) 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910789712903321 996 $aArt of the app store$93714480 997 $aUNINA