LEADER 03978oam 2200745I 450 001 9910789563803321 005 20230126204836.0 010 $a1-283-15136-7 010 $a1-136-80928-7 010 $a9786613151360 010 $a0-203-82857-7 024 7 $a10.4324/9780203828571 035 $a(CKB)2670000000093678 035 $a(EBL)692388 035 $a(OCoLC)730151723 035 $a(SSID)ssj0000521771 035 $a(PQKBManifestationID)11317870 035 $a(PQKBTitleCode)TC0000521771 035 $a(PQKBWorkID)10522563 035 $a(PQKB)10150767 035 $a(MiAaPQ)EBC692388 035 $a(Au-PeEL)EBL692388 035 $a(CaPaEBR)ebr10477512 035 $a(CaONFJC)MIL315136 035 $a(OCoLC)730503077 035 $a(EXLCZ)992670000000093678 100 $a20180706d2011 uy 0 101 0 $aeng 135 $aur|n|---||||| 181 $ctxt 182 $cc 183 $acr 200 00$aCreating second lives $ecommunity, identity and spatiality as constructions of the virtual /$fedited by Astrid Ensslin and Eben Muse 210 1$aNew York :$cRoutledge,$d2011. 215 $a1 online resource (241 p.) 225 1 $aRoutledge studies in new media and cyberculture ;$v8 300 $aDescription based upon print version of record. 311 $a1-138-24321-3 311 $a0-415-88420-9 320 $aIncludes bibliographical references and index. 327 $aIntroduction / Eben Muse and Astrid Ensslin -- Creating second communities. Liberate your avatar: the revolution will be socially networked / Paul Sermon and Charlotte Gould -- An imagined community of avatars : a theoretical interrogation of "Second life" as nation through the lens of Benedict Anderson's imagined communities / Kevin Miguel Sherman -- Programming processes: controlling "second lives" / Elizabeth Burgess -- Creating second identities. Embodiment and gender identity in virtual worlds: reconfiguring our "volatile bodies" / Sonia Fizek and Monika Wasilewska -- The body of the avatar: constructing human presence in virtual worlds / Denise Doyle -- The grips of fantasy: the construction of female characters in and beyond virtual game worlds / Isamar Carrillo Masso -- Creating second spaces. Second chances: depictions of the natural world in "Second life" / Joseph S. Clark -- Avatar needs and the remediation of architecture in "Second life" / Astrid Ensslin -- The event of space: defining place in a virtual landscape / Eben Muse -- Afterword / Tom Boellstorff. 330 $aThis book aims to provide insights into how 'second lives' in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of Warcraft. The book's philosophy is multi-disciplinary and its goal is to explore the question of how we as gamers and residents of virtual worlds construct alternative online realities in a variety of ways. Of particular significance to this endeavour are conceptions of the body in cyberspace and of spatiality, which man 410 0$aRoutledge studies in new media and cyberculture ;$v8. 606 $aHuman-computer interaction 606 $aVirtual reality 606 $aOnline social networks 606 $aOnline identities 606 $aSecond Life (Game)$xSocial aspects 606 $aAvatars (Virtual reality) 615 0$aHuman-computer interaction. 615 0$aVirtual reality. 615 0$aOnline social networks. 615 0$aOnline identities. 615 0$aSecond Life (Game)$xSocial aspects. 615 0$aAvatars (Virtual reality) 676 $a006.8 701 $aEnsslin$b Astrid$0317506 701 $aMuse$b Eben J$01475821 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910789563803321 996 $aCreating second lives$93690146 997 $aUNINA