LEADER 01940oam 2200433 450 001 9910789024103321 005 20190911100039.0 010 $a1-118-85545-0 010 $a1-118-85546-9 035 $a(OCoLC)881096584 035 $a(MiFhGG)GVRL8FRL 035 $a(EXLCZ)993710000000088818 100 $a20140527d2014 uy 0 101 0 $aeng 135 $aurun|---uuuua 181 $ctxt 182 $cc 183 $acr 200 10$aHTML5 games $ecreating fun with HTML5, CSS3, and WebGL /$fJacob Seidelin 205 $aSecond edition. 210 1$aChichester, West Sussex :$cWiley,$d2014. 215 $a1 online resource (xvi, 440 pages) $cillustrations (chiefly color) 225 0 $aGale eBooks 300 $aIncludes index. 311 $a1-118-85538-8 327 $apart I. Getting started with HTML5 games -- part II. Creating the basic game -- part III. Adding 3D and sound -- part IV. Local storage and multiplayer games. 330 $aHTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets. Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including us 606 $aHTML (Document markup language) 606 $aComputer games$xProgramming 615 0$aHTML (Document markup language) 615 0$aComputer games$xProgramming. 676 $a794.81526 700 $aSeidelin$b Jacob$01483739 801 0$bMiFhGG 801 1$bMiFhGG 906 $aBOOK 912 $a9910789024103321 996 $aHTML5 games$93702024 997 $aUNINA