LEADER 03702nam 2200673Ia 450 001 9910788553103321 005 20230721050530.0 010 $a3-11-089775-X 024 7 $a10.1515/9783110897753 035 $a(CKB)3360000000338216 035 $a(OCoLC)811407722 035 $a(CaPaEBR)ebrary10597713 035 $a(SSID)ssj0000713449 035 $a(PQKBManifestationID)12276567 035 $a(PQKBTitleCode)TC0000713449 035 $a(PQKBWorkID)10658627 035 $a(PQKB)10621166 035 $a(MiAaPQ)EBC3041914 035 $a(DE-B1597)56922 035 $a(OCoLC)979757029 035 $a(DE-B1597)9783110897753 035 $a(Au-PeEL)EBL3041914 035 $a(CaPaEBR)ebr10597713 035 $a(OCoLC)922944925 035 $a(EXLCZ)993360000000338216 100 $a20070319d2007 uy 0 101 0 $aeng 135 $aurcn||||||||| 181 $ctxt 182 $cc 183 $acr 200 10$aCommunication games$b[electronic resource] $ethe semiotic foundation of culture /$fby Eduardo Neiva 210 $aBerlin ;$aNew York $cMouton de Gruyter$dc2007 215 $a1 online resource (320 p.) 225 0 $aApproaches to applied semiotics,$x1612-6769 ;$v5 300 $aBibliographic Level Mode of Issuance: Monograph 311 0 $a3-11-019046-X 320 $aIncludes bibliographical references (p. [265]-296) and index. 327 $tFront matter --$tAcknowledgments --$tContents --$tForeword --$tPart 1. Canonical games --$tChapter 1. Conflict --$tChapter 2. Coordination --$tChapter 3. Contract --$tPart 2. Ancestral games --$tChapter 4. Origin --$tChapter 5. Sex, signals --$tPart 3. Individual games --$tChapter 6. Strategies --$tChapter 7. Players --$tAfterword --$tNotes --$tReferences --$tIndex 330 $aCommunication Games is a new and radical interpretation of the relationship between culture and communication. It explores the idea that culture and communication studies should be seen predominantly in relation to struggles and conflicts within the social arena. It criticizes the conventional heritage of the social sciences and humanities. Culture and communication are conceived not merely as means of integrating social actors, but as semiotic ways of providing fitness indicators that allow for the resolution of competition between individuals. From the perspective of Peircean semiotics and the Darwinian understanding of life processes, Communication Games redefines culture in terms of Darwin's notion of sexual selection. Moving on from the realization that sexual selection creates individual organisms with conflicting interests, Communication Games emphasizes the contribution of game theory to semiotics and communication studies. The book demonstrates how cooperation and shared conventions eventually emerge, and how conflicts are resolved through the display of costly and inflated signs. It is from these inflated signs and the escalation of excessive messages that cultures gain a certain degree of stability. Communication Games proposes a new way of understanding culture, communication, and semiotic exchange in terms of game theory. 606 $aCommunication and culture 606 $aSemiotics 606 $aGame theory 610 $aCommunication studies. 610 $agame theory. 610 $asemiotics. 615 0$aCommunication and culture. 615 0$aSemiotics. 615 0$aGame theory. 676 $a302.2 686 $aAP 14000$2rvk 700 $aNeiva Ju?nior$b Eduardo$01466105 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910788553103321 996 $aCommunication games$93676412 997 $aUNINA