LEADER 05334oam 2200565M 450 001 9910788479003321 005 20230912124003.0 010 $a1-136-12749-6 010 $a0-240-81699-4 010 $a9786613209610 010 $a1-283-20961-6 010 $a1-136-12750-X 024 7 $a10.4324/9780240816999 035 $a(CKB)3230000000211072 035 $a(StDuBDS)AH25032451 035 $a(OCoLC)754714973 035 $a(OCoLC)958107226 035 $a(OCoLC)1100432375 035 $a(OCoLC-P)1100432375 035 $a(FlBoTFG)9780240816999 035 $a(CaSebORM)9780240816982 035 $a(MiAaPQ)EBC4689024 035 $a(MiAaPQ)EBC745420 035 $a(EXLCZ)993230000000211072 100 $a20180514d2017 my 0 101 0 $aeng 135 $aur||||||||||| 181 $2rdacontent 182 $2rdamedia 183 $2rdacarrier 200 10$aHow to Cheat in Maya 2012 $eTools and Techniques for Character Animation /$fEric Luhta 205 $a1st edition 210 1$aLondon :$cRoutledge,$d2017. 215 $a1 online resource (vii, 311 p. ) $ccol. ill., col. ports 300 $aIncludes index. 311 $a1-138-40066-1 311 $a0-240-81698-6 327 $aHow to Cheat in Maya 2012 - Chapter 1 - Animation Principles in Maya Anticipation Overlap and Follow Through Squash and Stretch Staging (Cameras) Arcs Timing Ease In/Ease Out Chapter 2 - Splines All cheats revised for new interface Chapter 3 - Graph Editor All cheats revised for new interface Chapter 4 - Techniques smear frames bendy arms Possible material for tools added in Maya 20XX Chapter 5 - Constraints All cheats revised for new interface Chapter 6 - Gimbal Lock All cheats revised for new interface Chapter 7 - Cameras and Layout In-depth cheats on cameras and staging, applicable to multi-shot dialog tests and short films cheats for new Camera Sequence tool Chapter 8 - Blocking New project for the chapter, so all cheats will be revised Chapter 9 - Cycles Shorter examples of walk and run cycles with new character Older walk cycle material will be put on the website Tips for personality walks Chapter 10 - Polishing New chapter project, all cheats revised Chapter 11 - Facial Animation New chapter project, all cheats revised Mouth shapes Eye shapes Chapter 12 - Animation Layers New chapter project, all cheats revised Chapter 12 from the first book is retired to the website 330 $aBreathe life into your animations with this essential guide to Maya 2012. Packed with classic animation techniques and the secrets of professional animators, this text provides productivity tips and tricks to help you get things done in the most efficient way possible - and obtain quality results with minimum effort! 330 $bThe Maya guide for animators, How to Cheat in Maya 2012 presents everything you need to know about character animation in Maya. Fully updated for the latest revision of Maya, this book provides you with complete, step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. This is an animator's workflow in book form, written by professional animators-not a software book with a few animation pointers thrown in. In addition to all the gold-mine coverage and interviews with expert animators from the previous edition, How to Cheat in Maya 2012 also features a new in-depth chapter on the principles of animation, updated information on camera settings and animation using Maya's new Camera Sequencer tool, the ins and outs of the brand new Editable Motion Trails tool, new techniques for working with characters in multi-shot animation tests and short films, a new cycles chapter covering actions like flying and walks, time-saving scripts, and advanced tricks with the new Graph Editor. The proven "How to Cheat" series gets you up to speed quickly, and in a way that's fun. The Maya guide for animators, How to Cheat in Maya 2012 presents everything you need to know about character animation in Maya. Fully updated for the latest revision of Maya, this book provides you with complete, step-by-step walkthroughs of essential animation techniques to increase your efficiency and speed. This is an animator's workflow in book form, written by professional animators-not a software book with a few animation pointers thrown in. In addition to all the gold-mine coverage and interviews with expert animators from the previous edition, How to Cheat in Maya 2012 also features a new in-depth chapter on the principles of animation, updated information on camera settings and animation using Maya's new Camera Sequencer tool, the ins and outs of the brand new Editable Motion Trails tool, new techniques for working with characters in multi-shot animation tests and short films, a new cycles chapter covering actions like flying and walks, time-saving scripts, and advanced tricks with the new Graph Editor. The proven "How to Cheat" series gets you up to speed quickly, and in a way that's fun. 606 $aComputer animation$xComputer programs 615 0$aComputer animation$xComputer programs. 676 $a006.696 700 $aLuhta$b Eric$01545666 801 0$bOCoLC-P 801 1$bOCoLC-P 906 $aBOOK 912 $a9910788479003321 996 $aHow to Cheat in Maya 2012$93800699 997 $aUNINA