LEADER 01675nam 2200529 a 450 001 9910788252703321 005 20230126211332.0 010 $a0-8143-3722-8 035 $a(CKB)3170000000046085 035 $a(SSID)ssj0000582003 035 $a(PQKBManifestationID)11349920 035 $a(PQKBTitleCode)TC0000582003 035 $a(PQKBWorkID)10537532 035 $a(PQKB)11612326 035 $a(MiAaPQ)EBC3416474 035 $a(OCoLC)794667914 035 $a(MdBmJHUP)muse15870 035 $a(Au-PeEL)EBL3416474 035 $a(CaPaEBR)ebr10561890 035 $a(OCoLC)923510909 035 $a(EXLCZ)993170000000046085 100 $a20120120d2012 uy 0 101 0 $aeng 135 $aurcn#---uuuuu 181 $ctxt$2rdacontent 182 $cc$2rdamedia 183 $acr$2rdacarrier 200 00$aBefore the crash$b[electronic resource] $eearly video game history /$fedited by Mark J. P. Wolf 210 $aDetroit $cWayne State University Press$dc2012 215 $a1 online resource (xi, 255 pages) $cillustrations 225 1 $aContemporary approaches to film and media series 311 $a0-8143-3450-4 320 $aIncludes bibliographical references and index. 410 0$aContemporary approaches to film and television series. 606 $aVideo games$xHistory 606 $aVideo games$xSocial aspects 615 0$aVideo games$xHistory. 615 0$aVideo games$xSocial aspects. 676 $a794.8 701 $aWolf$b Mark J. P$0867385 801 0$bMiAaPQ 801 1$bMiAaPQ 801 2$bMiAaPQ 906 $aBOOK 912 $a9910788252703321 996 $aBefore the crash$93855144 997 $aUNINA